Nukulators and other Things

Posted by DesertFox on Sept. 30, 2011, 4:33 p.m.

A rather simple main menu

A flat map showing the terrain deformation and crater decals. Weapon in this case is a Heavy Shell (not a nukulator, sorry ;_;)

Bullet trails!

Now *that* is the effects of a few nukulators! Big mountain now big crater.

So I got bored last weekend and wrote me up a destructible heightmap thing for iPhone, using my game engine as a base.

What I've got is:

Fully destructible heightmap

Projectiles and collision detection

Projectile trails

Terrain decals (crater marks)

Full camera controls (pan, tilt, zoom)

Most of the menu systems set up, including UI graphics

Support for flowing water and lava (but no way to use it)

All in all, about 2 days of work, so not bad for a little experiment. I think I'll take this weekend and finish turning it into a full game. If you're wondering, I got the inspiration from an excellent little game called Genocide, and what I'm basically trying to do is recreate it for the iPhone. There is a surprising lack of artillery games on the iPhone featuring 3D terrain destruction.

And yes, you will be able to launch volcano-bombs.

Oh, and I turned 23. Happy birfday to me!

Comments

Mush 13 years ago

Looks awesome :D

What's the goal of the game?

DesertFox 13 years ago

Blow up the other tanks before they blow you up. Those poor bastards…

Ferret 13 years ago

Awesome stuff DF! :D

Carlos508 13 years ago

Whoa! Def turn it into a full game, the first game I ever played was actually an artillery game. It was two gorillas on a building and you had to throw explosive bananas at the other gorilla while doing the less amount of damage to the building back before the internetz

Gift of Death 13 years ago

Looks amazing! I didn't know there's 3D version(s) of this kind of games. :3

iPhone? :|

Cesque 13 years ago

Now you need to write a virus which combines your engine with the smartphone UI as a surface, so that touching anything on the screen creates a nukulation effect to freak the user out.