-E- Finished competition

Posted by Evilish on Dec. 20, 2007, 10:46 p.m.

5662 views as of writing this

.:Silent Night:.

The final version has been released now on YYG, I did all the whole e-mail to YYG and all that for the competition entry.

http://www.yoyogames.com/games/show/20301

So clicky, check it out, don't worry because I'll upload it to 64Digits soon too.

The game package includes

- Fully working client, with all found bugs fixed

- Level Editor, that loads old level formats(from my previous blog), now also includes more textures/ability to texture the level.

- C++ powered server, which takes a minimal amount of memory and CPU to run, so you can easily run both a server and client on the same computer.

- Map pack included, which has 4 levels all ranging in how many vertexes they have (the largest is around ~1900 vertexes, lagged for me)

So thats it, it's all finally done, another game under the belt eh. This means I can probably get back to work on my other projects (which I know anger2headshot will be pleased about).

And well… anyone wanna play a game soon?

.:Money:.

But on a general interest sorta topic, if you did win the YYG competition and the $1000 USD, what would you do with the money?

Buy rocket launchers to take down YYG?

I'm thinking of buying computer parts and building my own, that way I can get a way faster computer for less AND I can choose what OS I put on it. Damn you Vista

Comments

Evilish 16 years, 11 months ago

Quote:
I hope they don't notice that whole 'doesn't use instant play mechanism' thing, as that concept really really sucks

Quote:
Not to bust your bubble but, the game has to be instant playable to win…

Oh I know, but truly, it's one of the worst things that could ever do, disable most of GM's actual good qualitys so the game can be played inside a browser… tsk

WaleedAmer 16 years, 11 months ago

Wow, this is an amazing game. One thing I noticed, is that, when I'm playing with Basil(local), his player lags on my computer, and vise versa. That's a little weird, because Basil has a really nice computer, and a 2D game wouldn't lag for him.

Is that normal? Also, the level editor owns. I loved the py-ra-mids.map file. Did you make it?

Evilish 16 years, 11 months ago

All levels except for firstassualt.map are made courtesy of Myth.

The level editor is so great because it also works with my openGL projects. Infact level editors are one of the very first things I created, even before AckAck. So I've got experience enough with them.

As for lag, that was an untestable issue… however unlike my original plan to send packets according to ping times, I ended up setting a static delay… 166ms between each player position update. It's horrible, but I never had enough time and people to accurately test it

poultry 16 years, 11 months ago

It laggs unbearably on localhost, and it doesn't even change the sprite direction correctly. FAIL.

Castypher 16 years, 11 months ago

@Josea: Well, what drove you to get rid of Vista? Honestly, I can't find anything that would make me do that.

[UG]UmbrellaFan 16 years, 11 months ago

Evilish I've told you if you need to network test just ask.

Evilish 16 years, 11 months ago

3 days of freakn rain, I can't go anywhere to do a proper network test like that, <_<