Three weeks ago I started working on another Mario fangame.
Here's the latest gif I took from the game.Right now I have a problem that drives me nuts,///Spiketop logic!
if (speed > 0) {
if (xscale == 1) {
//Check if there's no floor on the way.
if (place_meeting(x + lengthdir_x(speed + 1,direction - 90),y + lengthdir_y(speed + 1,direction - 90),obj_solid) == false) {
//Rotate
direction -= 90;
//Make sure it's all the way onto the next side before doing any collision checks.
x += hspeed;
y += vspeed;
//Make contact with the new surface
move_contact_object(direction - 90,speed,obj_solid);
}
//Otherwise, check if he ran into a wall.
else if (place_meeting(x + lengthdir_x(speed,direction),y + lengthdir_y(speed,direction),obj_solid)) {
//Rotate it so it's moving up the wall.
direction += 90;
//Make full contact with the wall.
move_contact_object(direction - 90,speed,obj_solid);
}
}
//Assuming that the spiny is moving left and on the ground,
else if (xscale == -1) {
//This checks *below* the spiny since you're double negating the direction... It's confusing but it works.
if (place_meeting(x - lengthdir_x(speed - 1,direction + 90),y - lengthdir_y(speed - 1,direction + 90),obj_solid) == false) {
//Rotate
direction += 90;
//Make sure it's all the way onto the next side before doing any collision checks.
x -= hspeed;
y -= vspeed;
//Make contact with the new surface
move_contact_object(direction + 90,speed,obj_solid);
}
//Otherwise, check if he ran into a wall.
else if (place_meeting(x - lengthdir_x(speed ,direction),y - lengthdir_y(speed,direction),obj_solid)) {
//Rotate it so it's moving up the wall.
direction -= 90;
//Make full contact with the wall.
move_contact_object(direction + 90,speed,obj_solid);
}
}
}
Here's something I added this morning
These will start chasing 1 second after being shot and they will dissappear at 6 seconds.That looks so amazing! Usually I don't like fangames, but Mario fangames are an exception, especially those with custom graphics.
EDIT: I tried the engine test. It worked fine, but it felt like Mario has too much mass: he accelerates too slowly, but when he has speed, it feels like it takes too much time to slow down and change direction. This is just my opinion, though.This is looking pretty spectacular. Can't wait to see it complete
So I added some explosives on the engine
NOTE: That's the fourth explosion effect I made :PThat "Bom!" effect looks awesome, I must admit.
this game so sooooooooooooooooooo SIIIIIIIIIIIIIIICKKKKKKK :D:D
So I made days ago a gameplay video of the engine
Dr. Mario or: How I Learned to Stop Worrying and Love the Bob-omb
Games looking dope. Keep it up