Three weeks ago I started working on another Mario fangame.
Here's the latest gif I took from the game.Right now I have a problem that drives me nuts,///Spiketop logic!
if (speed > 0) {
if (xscale == 1) {
//Check if there's no floor on the way.
if (place_meeting(x + lengthdir_x(speed + 1,direction - 90),y + lengthdir_y(speed + 1,direction - 90),obj_solid) == false) {
//Rotate
direction -= 90;
//Make sure it's all the way onto the next side before doing any collision checks.
x += hspeed;
y += vspeed;
//Make contact with the new surface
move_contact_object(direction - 90,speed,obj_solid);
}
//Otherwise, check if he ran into a wall.
else if (place_meeting(x + lengthdir_x(speed,direction),y + lengthdir_y(speed,direction),obj_solid)) {
//Rotate it so it's moving up the wall.
direction += 90;
//Make full contact with the wall.
move_contact_object(direction - 90,speed,obj_solid);
}
}
//Assuming that the spiny is moving left and on the ground,
else if (xscale == -1) {
//This checks *below* the spiny since you're double negating the direction... It's confusing but it works.
if (place_meeting(x - lengthdir_x(speed - 1,direction + 90),y - lengthdir_y(speed - 1,direction + 90),obj_solid) == false) {
//Rotate
direction += 90;
//Make sure it's all the way onto the next side before doing any collision checks.
x -= hspeed;
y -= vspeed;
//Make contact with the new surface
move_contact_object(direction + 90,speed,obj_solid);
}
//Otherwise, check if he ran into a wall.
else if (place_meeting(x - lengthdir_x(speed ,direction),y - lengthdir_y(speed,direction),obj_solid)) {
//Rotate it so it's moving up the wall.
direction -= 90;
//Make full contact with the wall.
move_contact_object(direction + 90,speed,obj_solid);
}
}
}
i love it. it's everything i have ever wanted but never realized. your engine looks like it works flawlessly, beautifully engineered to work like the original but with amazing graphics. i got chills looking at the background and seeing the rain, because a world where World 1-1 is raining and has lighting, i can't imagine it without thinking there's something wrong with the world.
but there isn't something wrong with the world. there's something right. a guy that went out and made his own engine to build his own game on top.kudos man. you are fulfilling the dream of my 5 year old self. lemme know if you need any help, i'm all in to help you cause this is schweeet.So I've been reorganizing the 3 tile packs from the .gmk into a single pack.
I'll keep posting updates as soon as I can =3as far as i can tell, it's simpler and doesn't really matter. it's not like he's working on a literal NES cartridge with limited space. how much is that empty space costing him, 500kb? maybe? i wish i HAD saved sprites like that in my project cause i actually went the "hur let's emulate the cartridge and only save sprites by 16x16" and i was miserable recreating maps. saving whole buildings would have saved me so much time.
Wow, it's been a while since I posted here.
I just finished working on world 1 and finished part of world 2.I'll provide a few more screenies laterWhen I saw this, I bragged about it to a friend like it was my own. This looks great. And I agree with everyone else…the custom graphics are perfect, and the extra game mechanics are tight. I'm excited for more!