[G] Dynamic Grass

Posted by Glen on Jan. 10, 2010, 2:12 p.m.

So, a week or two ago I showed some artwork. One being a platform to my current project.. Someone mentioned that dynamic grass would be a nice effect and since then I've been working on a little system to achieve such an effect. Sooo, here's what I've got so far and it's still a work in progress. Tell me what you think. Note that in my last preview of the platform/grass I used varying grass blades. In this preview I just used a simple grass blade. I just want to get the system working fine.

File: .ZIP

Size: about 2mb

Contains: GM8 .exe

Directions: Run the mouse through the grass as if something is walking through it and watch a slight wind effect cause the grass to sway.

Link: http://64digits.com/users/Glen/dynamic_grass.zip

My goal on this project is to create a nice environment that runs dynamically to give a realistic effect. I like games that make me pause and stare at the details.

Comments

Alert Games 14 years, 11 months ago

Theres no FPS counter, but it looked good. Smooth and nice looking. Though I would think if someone was walking in it, it would move a little faster.

really nice

Glen 14 years, 11 months ago

I'm working on making a simple platformer to show the effect when walking through it. I'll add an FPS counter as well next time. Any other suggestions?

flashback 14 years, 11 months ago

That font, in your banner, I know it. I have used it. I will find it again, yes, of course, it must be in the fonts folder of DEATH AND DOOM…

OBELISK 14 years, 11 months ago

Quote:
Someone mentioned

I HAVE A NAME YOU KNOW

Castypher 14 years, 11 months ago

The effect looks nice, but two things:

1 - The way the grass is rendered looks too blurry, and seems as if it can impact game speed.

2 - The wind effect is something I expected, but with all the grass moving the same amount at the same time, it also seems slightly unrealistic.

Other than that, nice effect. If you can master a few more environmental effects, you'd have a very nice look and feel to any game you put these in.

Glen 14 years, 11 months ago

Sorry Obelisk, lol. And thanks for the advice Kilin.

Mush 14 years, 11 months ago

Exactly what Kilin said x2.

Mat 14 years, 11 months ago

The grass flow around the mouse was realistic however, like the last platform you drew up the grass doesn't match the platform :(