I miss GM projects

Posted by Glen on Sept. 12, 2011, 8:22 p.m.

Instead of trying to reinvent the wheel and start from scratch with no ideas or foundation for a project, I think I'm going to expand on one of the only games I ever finished and published "Savage Defense". This time in a true 3D environment rather than the fake 3D effect I was working with. There were so many things I wanted to put in the game that I failed to implement and many things could have been done more efficiently. I think I'm going to work on it again. I haven't worked on a GM project in awhile and I feel i'm in need of actually publishing another completed game. I've been using GM since 2005 and only published 3 completed projects. All released 2-4 years ago. I keep experimenting with things and haven't gone anywhere with the experiments. So it's back to the drawing board. This time taking what I have and looking to improve the quality of the game. Let's do this.

Comments

Castypher 13 years, 2 months ago

All they need now is an (official) external modeler and GM will be half decent at 3D. Because I hate putting up with primitives.

Glen 13 years, 2 months ago

I should be able to get away with a GM based 3D version of my Savage Defense game with decent speed. The game doesn't demand too much. It uses turrets which are low poly and the game doesn't need terrain or a massive map.