"Game and multimedia software company Playtech said Monday it will acquire Yoyo Games Limited, developer of the popular cross-platform game dev tool GameMaker Studio."
"Playtech said it would buy Yoyo for $16.4 million, with a possible additional $5.25 million paid out."Sources:http://www.develop-online.net/opinions/playtech-buys-gamemaker-creator-yoyo-games-for-10m/0203202http://www.gamasutra.com/view/news/236574/GameMaker_Studio_creator_acquired_for_164_million.phpNever heard of PlayTech. Does anyone see this being beneficial to Game Maker or not?
HD re-release of Mark Overmars' original version 2.0
@SMP The DLC pack is DLC packs.
Much metahttp://enigma-dev.org
Somebody had to say itI just hope they revamp the room editor before they come out with 2.0.
I'm pretty sure both Mike and Russell has confirmed the room editor is one of their priorities… or more or less, a total remake of the entire GUI. (Studio still uses the ancient Delphi GUI since it's too integrated to change very much)
More info: https://yoyogames.com/playtech
Honestly, I really don't see what the problem is. I for one bought the entire GMS suite and got it when it was on sale. I have been making sweet cash off this tool while leveraging the skills I learned from GM5/6. And I couldn't be happier.
Seriously, you guys berate YYG for loving money while forgetting the fact that it's competition cost much more. GMS full version cost $800 while Unity Pro (without the fancy licences) cost nearly double that!! Heck, if you want iOS and Android exports you will have to cough out an extra $3000. This all without even looking at the 2D options. GMS is a BARGIN!I can't speak for PlayTech since I don't know what their motivations were for buying YYG. Mergers and Acquisitions happen all the time. But I can speak for my opinion of you guys. This site is nearly 10 years old, I can't believe its members are still complaining about expensive game tools. Where were you guys when Microsoft was screwing over XNA developers? Where were you guys when Epic was charging $1 million to licence the Unreal engine? Where were you guys when Torque 2D cost $500, per seat, per developer?If you think game development, or any form of technical discipline is cheap, then I suggest you dig a hole and bury you head in the sand if is not already in there!Steam vented, rant over.@mazimadu: Hey! long time. I would be on your side with this because it is a decent deal, but I have to disagree with the overall benefits for the price.
I know the price is half of what unity is, but I think i'd like to not look at it like a "bargain". That's like saying you might as well shop at the huge department stores that sell the 'same stuff' for cheaper. If you want something cheap thats fine. But in the end going to a slightly better store may be worth the money.Regardless, I think YYG somewhat made the right approach but did not put enough effort into its interface and appearance. Meaning, I've always thought it would be beneficial to have a decent reputation for stability. I think they went too hard too fast, meaning, they set out to improve the compiler for instance, and at the same time increase portability. Good idea, but maybe it should have been a little more gradual.I agree with hel here. They needed to adapt closer to the popularity of the casual market and those kinds of games. But its not that the tool is expensive, really, its that the tool is not beneficial enough to justify it. GM was relatively pretty damn stable in 8.1, but studio took quite a while before it was somewhat dependable.… And I never liked their windows XP interface concept…