lighting engine
well, i rewrote it, and this time all that is needed to make an object a lightsource is a single script.what's cool now is that you can set the resolution of the shadows, which can greatly increase the speed if you don't need 1:1 resolution shadows.(same scene, 20 lights)1x here [258 fps]0.5x here [450 fps]0.25x here [590 fps]oh, and i don't think i showed you guys what the lighting engine looks like in first person.dungeon crawler [old lighting system, much slower] dungeon crawler 2 ancient ancient 23d collision enginethere's not really much to show, and it's quite slow as i'm only using gm code.physicsi may end up just scrapping this and using a dll like gmnewton, or gmogre.ancient templebeen working on this a lot recently, as i've currently got MisfitChris doing my music!






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Qwilder is trying to revive a joke that has died 5 comments ago.
I'm using the Vita-Chamber!