Need Some Feedback...

Posted by JID on Aug. 6, 2011, 6:36 p.m.

So I've been getting down to work on my game, and i was wondering if there's any suggestions you might have for it, besides the fact the game's graphics are shit.

Also, I'm starting to think that my game is in it's late alpha stages instead of beta, because, it feels like I still have a LOT of things I want/have to add into the game's extra modes now.

I'm going to have another beta Alpha soon, so here's your chance to ask for some features or anything that you wanna see in the game.

I was going to make a vid showing some of the new stuff that i added, but my computer was extremely laggy, for some odd reason. So here's a little information on where the game is currently at.

Here's some pics of the new menus:

Here's some stuff that some people requested a while ago:

Now, you can tell where you were shot from by the blood that smears onto your screen, while most shooters in the gaming industry have this, i've oddly never seen this feature in a game maker tds before, so I'm interested in hearing some feedback about it:

Next small feature I've added is a Halo-style overshield, requested by Alert.

(Looks 100x better in-game tho.)

Both features should make the game feel much easier to play, and much more like a pick up and play game.

I've also made the Rapid Fire Rifle(the assault rifle you start off with), shoot a little faster, and gave it a small damage boost, which makes the gun feel much better and much more fun to use.

Another thing is, that I've made the AI much smarter, one of the new things they do, is that they try to stay near you whenever you're the last two left, so that should also make the game much easier to play. =D

Also, gonna try to include an auto-updater for the next beta, so you can get the latest build of the game instantly.

Lastly, i've made it so when dirt comes on your screen from a nearby explosion, it looks much less like horse shit got splattered all over your screen. Now it looks more like smeared horse shit dirt.

So any suggestions, or anything that doesn't involve mentioning my shitty graphics? =D

Comments

Alert Games 13 years, 3 months ago

Looks pretty cool. I think the best way to get feedback is to have the alpha ready to play.

Also, it would be cool to be able to play multiplayer matches. Then people would be more willing to try it out :o Im still working on the api though. but im getting closer to being done.

JID 13 years, 3 months ago

The next public alpha is coming soon, that's why i'm asking for some quick feedback and see what people would like to see before it actually comes out. I don't think the game is ready for mp just yet, I'd rather get the gameplay where it needs to be before I get into that.

Alert Games 13 years, 3 months ago

Cool. Cool. I think the menu text has too visible of shadow, and the weapon box looks like a 12 year old made it.

But those things aside, i do like the improvements and the graphics can be improved later.

Alright good thinking. i hope to see it ready for it soon though :D

JID 13 years, 3 months ago

Quote:
I think the menu text has too visible of shadow
fixed. will post soon.

Quote:
and the weapon box looks like a 12 year old made it.
you talking about the old one or the new one that link wanted? also, what's wrong with it?

EDIT:

Quote:
I think the menu text has too visible of shadow
fixed.

JID 13 years, 3 months ago

Quote:
I'll just make a small comment about the graphics. I can't discern between the ground and obstacles.
I'm trying to figure out what's confusing about the backgrounds and obstacles. Can you be a little more specific, like is it something about the ground sprites, or the obstacle sprites? Also, which sprites make it the hardest to tell?

Alert Games 13 years, 3 months ago

i wonder if maybe the shadow on those objects should be more visible? XD

plus if there is a shadow then the light source would have to change on the sprites :F i wonder if it could be done well with drawing actions…

JID 13 years, 3 months ago

wow, do you want invisible shadows on everything?

the shadows don't stick out as much as you're making them out to be.

also, what's wrong with the weapons box?