Old games I know, but I just bought them recently and I enjoy both.
But I like Limbo a shit ton more.Super Meat Boy is a good game and I'd recommend it to anyone who likes a challenging platformer that will take a few months to beat.But sometimes, I feel the controls and sometimes broken platforming gets me killed more than anything.Makes me wanna rage and shit and beat everyone on Team Meat with a fucking pipe.Limbo, on the other hand is a brilliant and challenging game, but instead of requiring quick reflexes, it requires thinking and problem solving skills to solve some of the game's challenging puzzles.I can't get enough of either and sometimes I can't decide if I should play the games or keep working on my V4D game, when I have the spare time.Well, that's all I wanted to share. Try those games if you haven't already.Welp, back to programming.
@SMP
Indie games are getting more difficult because of the developer's stigmata to anything popular, and what has been trending recently is casual games and first-person cover-based shooters with regenerative health systems.Sometimes when I press "A" to wall-jump or to jump off a platform, it doesn't work and causes me to fall to my death, a lot.
EDIT: Oh, and I let my brother play the game the other day and he mentioned the same exact problem, so I know I'm not crazy. :pEDIT EDIT: And my controller is perfectly fine and not borked in any way, so yeah.And I hate how if you touch a dangerous enemy or obstacle by the slightest pixel, you die. So many times where I'd die by a spike through a wall, just because less than a centimeter of a piece of the spike was sticking through the wall.It makes me an angry pants. >:(I know it's meant to be challenging. But having at least like 3 little meat squares to go through before you actually die would be cool. Cause I mean, -damn-. Or checkpoints, something. I hate it when I get so close to the end of a level, screw up by an inch, come to a spikey end, and have to restart all over for another 30 tries before I get that close again.
That's one of my primary gripes with twitch-platformers. There's really no reason not to have checkpoints every section or so, and 1 hit kills are just ludicrous.
Games that save progress up until death have a special place in my heart. I'm talking about games that remember which enemies you have killed and which doors you've already opened, for example.If I've completed the challenge, then I've completed the challenge. There's no point in making the player slave through stuff they're capable of doing simply because they couldn't accomplish multiple tasks in perfect succession.Yeah, I hate it when you collect a bandage, get close to completing the level, then die without warning.
Then you have to get the bandage all over again, just to get slaughtered by a fucking spike piece that kills you through a wall. :(That level of challenge is basically classic.
@SMP
That was half sarcasm and half me Modern Whorefaring this weekend. It's a fun game when I don't suck, but the popularity of it (and it's majority fanbase of Asshole) kind of made me resent the creators.If we counted all video game releases in general we'd be bogged down in a three-foot ocean of Minigame Collection / Party Game / Pet Simulator / chinese knockoff / Rhythm Game shit.And not even any of those are challenging.Well, perhaps MyPetz (is that the name?) is an exception.There should be a rule that you're not allowed to start a blog with "so" unless you're Juju
So, I guess starting off comments with it is just fine then, right?