Well, I decided to quit with the [J@D] for now, since it is more unique to not put your initials in your blog title these days.
<script type="text/javascript"> obj = document.getElementsByTagName('span'); ind2 = -1; for (i=0;i<obj.length;i++) { if (obj.innerHTML.indexOf("JoshDreamland's") != -1) { ind2 = obj; i = obj.length; } } if (ind2 != -1) { ind2.innerHTML = ind2.innerHTML.replace("JoshDreamland's","Josh @ Dreamland's"); } </script>Either way…One or more Yoyo staff may be aware of my little project now. My little Game Maker. Serprex went on a suicide run posting a link to my previous blog repeatedly. They are probably plotting my demise, or looking for an angle to hurt me through. Or they see me as no threat, which is predictable. But as with them, I won't steal anything I can't get away with. Don't kill more than you can eat.Some may be wondering what is up with me and them.Well, for those who don't know, a while ago now I released a GM6.1 and GM7 exe compressor. This compressor would chop >1.5 MB off an exe, then Zip it. This is why <b>.gm7z</b> is a supported extension in your file manager.However, Yoyo seems to like the idea. You can make your own conclusions…[quote=Yoyo's response, recieved 6-28-07].—| Hi Josh,| Good idea… So good, in fact, we're already developing something similar! The next version of Game Maker is going to have -lots- of exciting new features that many people will find very pleasantly surprising - although apparently there'll be one less surprise for you :) Hehe. We are currently working on exactly the same thing, except implimented directly into Game Maker. The problem with having a 3rd-party plugin is that, and please correct me if I'm wrong here - it would start to exclude people who don't have/don't want to install the plugin, from playing games created with it. We don't want to exclude anyone, so an integrated feature would be more inclusive - don't you agree?| | I'm interested to hear your thoughts on this so please respond,| Clayton| YYG`—They never returned one of my last responses, which was sort of offering them what I had, anything to where they'd gimme credit for the idea. As I assume by that letter, I had the idea first. The assumption is derived from the fact that I made the first working version of GM7Zip in <2 days. They'da been done by now if it was already under development, even without the GM head start.So instead of protest like a raving monster, I'ma return the favor.Dylan and I are working together on our own GM. In other words, <i>we're already developing something <b>similar</b>!</i>Ahh, "similar." That fabulous word that means we can't sue each other. Unless either is stupid enough to use the first's resources. But that won't happen, now, will it?So grab a seat. Let's see how this plays out.I need to finish my journalism report and the parser for CML, or GMCL, or whatever we call it. I am making Dylan follow my lead and focus more on hard coding shit before we give anything official names, lest we sound nooby.Thoughts welcome. Even from you, Yoyo.
Exactly what language is this going to be in? I'm screwing around with DirectX you know.
so let me get this straight you're making your own Gamemaker?
Crap Maker Language?
Game Maker C*** Licker?[/rant]
Yes. The GM project is in C, and probably C++ where necessary. This will enable C lovers to use this GM anyway. There will be a function to execute C/C++ (depending on which you choose). It will have GM syntax normally and will have everything GM does eventually… Starting with standard sprites backgrounds sounds, and of course rooms and objects, then later stupid things like paths.
I have a plan for DnD depending on when we add it that people may like.Of course, I hate getting ahead of my self. HW and Parser time. <_<@Dave– Lol. I asked Dylan about it. We may or may not use that, depending on how mean we want to be. Project will prolly be Game Maker-C (GM-C, play on the forum name) or something.Uhh…yeah.
J@D, I could expect no less from you. Good luck. If and when it comes out, I'll be sure to try it.Kilin just called you a fag O.O
@Jaxx:
…I see no way that could be mistaken as so, but…whatever.Just lol.
Duh. I am aware, and plan on complete compilation and conditional debug mode. Otherwise it won't even be compiled.