In Cold Blood, the whole story

Posted by JoshDreamland on Oct. 11, 2007, 5:44 p.m.

Well, I decided to quit with the [J@D] for now, since it is more unique to not put your initials in your blog title these days.

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Either way…

One or more Yoyo staff may be aware of my little project now. My little Game Maker. Serprex went on a suicide run posting a link to my previous blog repeatedly. They are probably plotting my demise, or looking for an angle to hurt me through. Or they see me as no threat, which is predictable. But as with them, I won't steal anything I can't get away with. Don't kill more than you can eat.

Some may be wondering what is up with me and them.

Well, for those who don't know, a while ago now I released a GM6.1 and GM7 exe compressor. This compressor would chop >1.5 MB off an exe, then Zip it. This is why <b>.gm7z</b> is a supported extension in your file manager.

However, Yoyo seems to like the idea. You can make your own conclusions…

[quote=Yoyo's response, recieved 6-28-07].—

| Hi Josh,

| Good idea… So good, in fact, we're already developing something similar! The next version of Game Maker is going to have -lots- of exciting new features that many people will find very pleasantly surprising - although apparently there'll be one less surprise for you :) Hehe. We are currently working on exactly the same thing, except implimented directly into Game Maker. The problem with having a 3rd-party plugin is that, and please correct me if I'm wrong here - it would start to exclude people who don't have/don't want to install the plugin, from playing games created with it. We don't want to exclude anyone, so an integrated feature would be more inclusive - don't you agree?

|

| I'm interested to hear your thoughts on this so please respond,

| Clayton

| YYG

`—

They never returned one of my last responses, which was sort of offering them what I had, anything to where they'd gimme credit for the idea. As I assume by that letter, I had the idea first. The assumption is derived from the fact that I made the first working version of GM7Zip in <2 days. They'da been done by now if it was already under development, even without the GM head start.

So instead of protest like a raving monster, I'ma return the favor.

Dylan and I are working together on our own GM. In other words, <i>we're already developing something <b>similar</b>!</i>

Ahh, "similar." That fabulous word that means we can't sue each other. Unless either is stupid enough to use the first's resources. But that won't happen, now, will it?

So grab a seat. Let's see how this plays out.

I need to finish my journalism report and the parser for CML, or GMCL, or whatever we call it. I am making Dylan follow my lead and focus more on hard coding shit before we give anything official names, lest we sound nooby.

Thoughts welcome.

Even from you, Yoyo.

Comments

Gamer3D 17 years, 2 months ago

Nice. I look forward to this VERY much. If I can help (I'm mainly a Pascal programer, not C++), then I'm more than willing to.

Things I would like to see in this:

  • Compilation (DUH)

  • Import from GM6.1 or GM7 (so I can keep making my GM games while waiting for this to come out)

  • Open source (This will allow MUCH faster development speed (and higher quality), because people (me included) will be doing things like working in paths, A*, etc. and optimizing code)

  • No need for registration. If it is as good as it seems like it will be, donations (or optimized code, etc) will be pouring in.
  • aeron 17 years, 2 months ago

    Hey man I'm completely in support of this and I offer you my help in any way possible. Like in the later stages I could build a website (complete with game submissions, etc.)… or something, ya know?

    Castypher 17 years, 2 months ago

    Yeah, I'll also offer help. I've got a lot of skill with C++, just less with the application and more with the console. Time to study…

    <_<

    JoshDreamland 17 years, 2 months ago

    Gamer3D–

    Ism has won me over with that view of anti-capitalism already. I plan to make it virtually free, meaning under GM's price until they are both free, or of course just completely free all together. Open source will be up to my team… I can't release their code without permission.

    We may need some 3D, depending on how fast I can force feed it to myself or Dylan can pick it up. We were planning to use Open-GL, so if you can do anything we can use with C, please feel welcome to.

    As for the GM7 importer… I'm afraid this will have to be released by an underground developer if that's going to happen, because if I do that, Mark will go at my throat. Or Yoyo will. Either or, I can't take that chance.

    Or they could just not care. =/

    Aeron–

    MSN'd. Thanks man.

    Kilin–

    I'm with you there. [;)]

    s 17 years, 2 months ago

    I'm happy GM won with GM7Z.Who makes a 4character extension?

    As for the GM,please don't use the word Game and Maker in there.GameMaker sounds as nubly as CheatEngine

    DnD is for waddle pukes(As are paths,why can't people just use an array?Much more flexible that way)

    Also,you are a noobhead jackass

    JoshDreamland 17 years, 2 months ago

    XD @ Serpy

    You has a better naem?

    DesertFox 17 years, 2 months ago

    GKC++ or "Game Kit: C/C++"

    Polystyrene Man 17 years, 2 months ago

    This was a pleasurable read! A+

    bendodge 17 years, 2 months ago

    As for importing GM7, have another team make a converter to some weird format, which you can then convert.

    But really, I doubt you'll get very far with this. It'll slow down after a few months, and then grind to a halt and be forgotten.

    Castypher 17 years, 2 months ago

    Well, J@D is pretty good with these kinds of things, and he had the patience to make GM7zip, but making an entirely new game designer is something beyond most people's knowledge

    Once again, good luck.