It seems that I'm really starting to enjoy game design again. I haven't really worked on GameGame in the past week due to college but I did restart work on OpenPokemon V2.
Until now, OPV2 was just a dialog box system and some pokemon data scripts. But in a matter of hours I managed to come up with a much nicer version of my array/grid based overworld system that has walking/running, doors, solid objects and solid npcs that can randomly walk around. It's also built to support every feature I could think of needing. Not impressive considering it can be done easily with collisions, but I'm happy with it. I still haven't decided whether OPV2 will be open source like OPV1, I'll need to change the engine name if it isn't =pObviously a generic movement/dialog engine has uses outside of Pokemon and last night I came up with another game idea that can use it. As for OPV2 itself, I'm hoping to make a somewhat unique pokemon game set in the orange islands. But I'm not too motivated to make fan games so who knows if I will make it. Even if I don't, I do hope to make my own monster battling game someday.
3 projects at once, that sounds about right.
It's either that or 30 projects at once =p
The grid looks a bit like an overlay. Is it supposed to be like that? Looks a bit weird IMO.
The grid is only for debug mode so I didn't bother making it look nice =p
Dialogue box looks very pokemon-esque.