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18/05Got the blender to panda3d pipeline working, we have diffuse, normal map, specular map and lights export working.Each object found with the tag light is replaced with a point light. We'll use deferred shading, so we can have many lights, even if transparency is buggy. We got bloom, vignetting, fxaa working and others.We can use depth of field for cutscenes and when the hero will awake.Volumetric lighting still needs work, it can be used for outdoor scenes, (buggy there).–15/05Ecliptic space is our entry for the rpg comp, it will be a first-person-view adventure game with rpg elements, in space. More to come there.I'll work with MJ on this project, I'll be on the graphics side mainly, we do not know yet wether to chose panda3D or unity free as engine for the game.I made some things to get new ideas for the look of the game, no models are ready atm.
Looks very nice, will it be based on the ship, city or both?
It'll be based on the triangular monkey man.
First person, eh? Cool.
The font is kind of hard to read - it takes a bit of concentration, as well as knowing what you're reading ahead of time. (I knew it said "ecliptic space")Nice concept art though!That font will only be used for Title and ship texture bits…
Looks pretty awesome
Oh yea @Pirate-rob: It will be based on the ship, space, and stations/other ships. But we have to keep it basic for now, time…….
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