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18/05Got the blender to panda3d pipeline working, we have diffuse, normal map, specular map and lights export working.Each object found with the tag light is replaced with a point light. We'll use deferred shading, so we can have many lights, even if transparency is buggy. We got bloom, vignetting, fxaa working and others.We can use depth of field for cutscenes and when the hero will awake.Volumetric lighting still needs work, it can be used for outdoor scenes, (buggy there).–15/05Ecliptic space is our entry for the rpg comp, it will be a first-person-view adventure game with rpg elements, in space. More to come there.I'll work with MJ on this project, I'll be on the graphics side mainly, we do not know yet wether to chose panda3D or unity free as engine for the game.I made some things to get new ideas for the look of the game, no models are ready atm.
Real funny…. -.- You 4 ^ ^ ^ ^…
Google "sense of humour." I think you'll find it informative.
Good point for the font; we will have readable font for regular texts.
The hero doesn't know who he is, where he is and what he has to do, hence the bit cryptic font.I worked on the shaders and pipeline so I updated with screenshots; didnt code all of this in 3 days just so you know :P But all the custom shaders are from my old never finished panda projects, I needed to make them work together.