^^That means i love you guys, in norwegian. I swear! It does.
Anyway, i still need help with my mplay things. Here's what i am aiming to do just now: - Create dummies for players, as they join. - Assign ID's to players as they join. - When players leave, their "spot" must be open.So this is what happens in the current code:- A player wants to join the game: Done.- He gets an ID: Not done.- The other players create a dummy for him: Not done.I do have a code that really should work, but i must have used some message functions wrong, i think… Is this the correct way of receiving messages;?if global.player_id=0
{
if mplay_message_receive(1)=1
if mplay_message_id()=1001
global.player_id=mplay_message_value()
}
Bingo. You win.
Arcalyth! How dare you compare me with Rob ?!
Even though I am glad the arrow pointed that way *Whistle*.It's okay to learn Mplay first, but do not make anything big out of it, I just remade Marks chat example, then I moved to SOC but even faster to 39DLL (SOC sucks :P… 39DLL rules, but don't you know already?).Get rid of that usertag!
Hmmm? What usertag?