Dæven dåkk e teit!

Posted by Mordi on Dec. 2, 2006, 7:55 p.m.

^^That means i love you guys, in norwegian. I swear! It does.

Anyway, i still need help with my mplay things. Here's what i am aiming to do just now:

- Create dummies for players, as they join.

- Assign ID's to players as they join.

- When players leave, their "spot" must be open.

So this is what happens in the current code:

- A player wants to join the game: Done.

- He gets an ID: Not done.

- The other players create a dummy for him: Not done.

I do have a code that really should work, but i must have used some message functions wrong, i think… Is this the correct way of receiving messages;?

if global.player_id=0
{
if mplay_message_receive(1)=1
if mplay_message_id()=1001
global.player_id=mplay_message_value()
}

Anyway, i have a nice script made by SJF, and the whole system SHOULD work. Im sure it has an easy enough solution to it…

Comments

Cesque 17 years, 11 months ago

Quote:
^^That means i love you guys, in norwegian. I swear! It does.

While I don't know Norwegian, guessing from the syntax and no real possible cognates in English or German which would mean anything similar, I think you're pulling my leg. Or legs of us all, for that matter.

Mordi 17 years, 11 months ago

Bingo. You win.

Daniel-Dane 17 years, 11 months ago

Arcalyth! How dare you compare me with Rob ?!

Even though I am glad the arrow pointed that way *Whistle*.

It's okay to learn Mplay first, but do not make anything big out of it, I just remade Marks chat example, then I moved to SOC but even faster to 39DLL (SOC sucks :P… 39DLL rules, but don't you know already?).

bendodge 17 years, 11 months ago

Get rid of that usertag!

Mordi 17 years, 11 months ago

Hmmm? What usertag?