Sector Six version 0.3.0 is now available!
Posted by Phoebii on Dec. 6, 2015, 6:56 a.m.
After six months of updates, Sector Six returns bigger, faster and better!
New interfaces.I have completely reworked all interfaces, including battle HUD and main menu!Now interfaces are easier to use, provide more information and are more aesthetically pleasing!
Version 0.3.0 announcement!
Posted by Phoebii on Nov. 29, 2015, 1:21 p.m.
Game is now ready to be played, now I only need to prepare for release!
The official release date is next Sunday, December 6th!Get ready!What's new in Sector Six version 0.3.0:New GUI.New music and sounds.Escort missions.Resurrection missions.Improved etalons.Hard mode.Achievements.Improved alloy …Struggling with game logo
Posted by Phoebii on Nov. 26, 2015, 4:19 p.m.


Echo #16
Posted by Phoebii on Nov. 22, 2015, 9:28 a.m.
My fight with vicious, expanding to-do list is almost over!
Perhaps this is the last echo before the release of Sector Six 0.3.0?Echo #15
Posted by Phoebii on Nov. 15, 2015, 9:04 a.m.
Week is almost over, so let's take a look at the list from echo #14 and cross out things I've done:
Echo #14
Posted by Phoebii on Nov. 8, 2015, 5:04 p.m.
This week I have…
Updated tutorial! Now it's less confusing and has a boss fight!Changed boss AI to make boss fights more dramatic.


Echo #13
Posted by Phoebii on Nov. 1, 2015, 4:26 p.m.
This week I was working on new tutorial.
I haven't finished updating it, because I was busy IRL and also because making tutorial is really hard!It is so because I need to lock all features except those I want player to do during tutorial.Also it must be fun, …Echo #12
Posted by Phoebii on Oct. 25, 2015, 4:53 p.m.
This week I have made the huge step towards making war in the Sector Six feel alive!
Usually when you are told in games that there's war going on, it doesn't really happen.There might be few cutscenes, burning buildings and corpses, but I think it's not enough.So, I …Echo #11
Posted by Phoebii on Oct. 18, 2015, 12:54 p.m.
Done a lot this week, release day of version 0.3.0 is getting closer and closer!
This week I have…Decreased chance of getting higher rarity parts with weapon properties.Decreased chance of getting part safes from ruins.Increased amount of XP required to level up.Changed few achievements.
Echo #10
Posted by Phoebii on Oct. 11, 2015, 9:15 a.m.
This week I have…
Decreased small enemy armour.Increased large enemy armour.Balanced part rarity.Updated enemy AI.Updated etalon part naming! Now etalon parts have really cool names.




