While programming my game I have come into a problem that I hope will be solved by the collective programming knowledge of 64digits. Or in other words I need help.
Now as you have guessed I have GM lite. Now this isn't so bad but I have finally found a pro function I need to make a game. I need to be able to tint sprites. However all sprite tinting via draw_sprite methods is only available in pro edition. I tried using draw_sprite_ext as it is no a pro edition method and it allows tinting. But you are only allowed to have the variable c_white in the colour argument.However I have found I can draw shapes of different colours and alphas. However if I just draw a square of slightly transparent colour over my sprite then I will get and overlapping of tinting on other sprites. But if I program a set of coloured shapes that match my sprites shape then I will have to do it for every sprite.I cannot see any way to fix my problem, so I was wondering if anyone here knew how to?GM lite, c_white and 64digits collective knowledge
Posted by Pirate-rob on Aug. 16, 2012, 9:05 a.m.
I would do that but I need to adjust the color via an RGB value :P
Well excuuuuse me if I go around posting comments without actually reading what I'm responding to. Hmph.
FlashPunk.
That is all.While I liked programming for Flash, it's a bit of a dying, single vendor platform.
HTML5
I win.
Flash? Who the hell uses Flash any more? There's a damn good reason all the mobile platforms have now totally abandoned any hope of fully implementing it.