Playing around with various display styles for my cubic dungeon crawler. Pic your fave. Although all or most can be included.
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With nothing but a fog on.
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With a point light on, shading by vertex normals.
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Tile shaded, like The Crawl, kinda.
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Built in toonshader, didn't work.
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Faked toon shading using spheremapping. Kind of works, some visual distortion. But no impact on frame rate.
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Faked shading, also spheremapping. Same kind of distortion issues and no impact on frame rate.
Lighting has some effect, toonshading kills things. There's another toon shader I haven't tried yet.
I think the second looks best
so dark, the second one is the only one i can see clearly.
2nd
I like the fake toon (5th) one, actually.
2 or 5 for me
Thanks for your opinions.
2nd
Second looks like runescape, go 5th.
I believe they do the same thing, using vertex coloring in place of textures. I guess I'll be leaning towards having an option to choose either 2 or 5.
"Second looks like runescape, go 5th." - Ferret
Beat me to it. That said, 2nd or 5th.