Masked walls as grass? Kind of worked, but then it seems to have killed performance. How about ortho sprites? Seem kind of funny….
How about a special flat wall that always faces the player? Looked kind of neat, almost seemed like you were pushing the grass aside….but kind of looked funky as well.So..screw it, voxel grass patches! The nicest thing is that I can scale them either wider or taller.
This is looking very nice. I may have missed a previous blog, but what is the gameplay like?
http://www.youtube.com/user/scottaw1981
You can take your pick of the most recent ones, should give you an idea.Sexy
Well I noticed a big difference between having sprite grass vs. wall grass. That and the wall grass was more a pain in the ass then you could think.
Sure this is some chunky grass, but it makes up for it in verstility. I can make the grass patches bigger and smaller at will, and they are gradually destructable….which now that I think of it, maybe they should shrink a little each time you hit them….I still like the old one more. Grass is one of those things that shouldn't look three-dimensional when you're close to it. I love the voxelised trees, though.
I disagree. It doesn't realistically resemble grass, but it gives the appearance of something you can run up to ad hack away a big chunk of.
You should make little animals that roam around. They would be harder to spot in the grass. :)It looks more like bushes :P Did you see the OLD grass, Avatrol?
Okay, okay, I'll shut up now.Well I can always make the grass thinner so it looks better, but the difference between using sprites vs walls is like night and day, I went from some areas with dropping down to 20-30 FPS shoot to 100-200fps without the use of grass walls and roof toppers.
It's some tall grass, but still looks like grass to me.