Who wants a demo?

Posted by Scott_AW on March 16, 2011, 12:43 p.m.

http://64digits.com/users/Scott_AW/bse31611dist.zip

Thats right, I gots a demo of current progress in the Evaldraw engine.

However the final may not be in evaldraw, but just using the script style and a build-specific source build….but thats for later.

I suppose this makes up for all the teasing that the Duke3d version caused, since it required you to own duke3d's GRP file to play…and of course now I'm starting at a level below before…

But now I have -total- control over how I can make this game.

The demo is basic, has a swivel head…

Just basic demonstration of lighting, water(not perfect), and instances like bubbles, smoke and drips/splahes

No big splashes yet, since I need to work on the water code.

No attacking yet either.

However everything is nicely contained in under 2mb, take that….other engines.

Comments

DesertFox 13 years, 8 months ago

I get an error:

Quote: ERROR
initdirectdraw failed: 0x80004001

Valid fullscreen 32-bit DirectDraw modes:

/640x480

/720x480

/800x600

/1024x768

/1280x720

/1280x800

And then it closes.

And this makes no sense cause my screen is 1280x800

Cesque 13 years, 8 months ago

I just checked and I get the same thing. Changing resolution doesn't help. Maybe it only runs on CRT monitors? :P

Scott_AW 13 years, 8 months ago

Its setup for 640x400 fullscreen, try changing the evaldraw.ini to 640x480.

Updated the zip so its that resolution instead.

It might be a Win7 issue, I noticed its less open to variable resolutions, even on my CRT.

Quietus 13 years, 8 months ago

Quote:
However everything is nicely contained in under 2mb, take that….other engines.
optimization, feels better than warm clothes out of the dryer. ^_^

sk8m8trix 13 years, 8 months ago

Oh god, this is so smooth and sexy, jealous!

colseed 13 years, 8 months ago

D:

I'm on OS X right now, so I can't run it…

JID 13 years, 8 months ago

Delicious.

thernz 13 years, 8 months ago

Everything works fine for me!

DesertFox 13 years, 8 months ago

As cool as it was, the camera torquing when I looked around gave me a little bit of motion sickness.

Scott_AW 13 years, 8 months ago

@DF - I'll be working on it later, thats the default camera code.

@Colseed - It should run fine under WINE or other emulation program.