Thats right, I gots a demo of current progress in the Evaldraw engine.However the final may not be in evaldraw, but just using the script style and a build-specific source build….but thats for later.I suppose this makes up for all the teasing that the Duke3d version caused, since it required you to own duke3d's GRP file to play…and of course now I'm starting at a level below before…But now I have -total- control over how I can make this game.The demo is basic, has a swivel head…Just basic demonstration of lighting, water(not perfect), and instances like bubbles, smoke and drips/splahesNo big splashes yet, since I need to work on the water code.No attacking yet either.However everything is nicely contained in under 2mb, take that….other engines.
I get an error:
I just checked and I get the same thing. Changing resolution doesn't help. Maybe it only runs on CRT monitors? :P
Its setup for 640x400 fullscreen, try changing the evaldraw.ini to 640x480.
Updated the zip so its that resolution instead.It might be a Win7 issue, I noticed its less open to variable resolutions, even on my CRT.Oh god, this is so smooth and sexy, jealous!
D:
I'm on OS X right now, so I can't run it…Delicious.
Everything works fine for me!
As cool as it was, the camera torquing when I looked around gave me a little bit of motion sickness.
@DF - I'll be working on it later, thats the default camera code.
@Colseed - It should run fine under WINE or other emulation program.