Thats right, I gots a demo of current progress in the Evaldraw engine.However the final may not be in evaldraw, but just using the script style and a build-specific source build….but thats for later.I suppose this makes up for all the teasing that the Duke3d version caused, since it required you to own duke3d's GRP file to play…and of course now I'm starting at a level below before…But now I have -total- control over how I can make this game.The demo is basic, has a swivel head…Just basic demonstration of lighting, water(not perfect), and instances like bubbles, smoke and drips/splahesNo big splashes yet, since I need to work on the water code.No attacking yet either.However everything is nicely contained in under 2mb, take that….other engines.
@mega - Scripting is being done in evaldraw, but I plan on getting the libraries to compile it into an actual game when I'm done.
Evaldraw is just saving me the trouble of coding in straight in C before I know everything I want to do. 90% of the things I need to do can and will be done in Evaldraw script.That and its still an active program that gets updated now and then. Transparent textures is one of the planned features, currently its disabled because of the lighting.Interesting. Guess I should check out the site more than once a decade.
Yeah, he updated a few times this year.