Who wants a demo?

Posted by Scott_AW on March 16, 2011, 12:43 p.m.

http://64digits.com/users/Scott_AW/bse31611dist.zip

Thats right, I gots a demo of current progress in the Evaldraw engine.

However the final may not be in evaldraw, but just using the script style and a build-specific source build….but thats for later.

I suppose this makes up for all the teasing that the Duke3d version caused, since it required you to own duke3d's GRP file to play…and of course now I'm starting at a level below before…

But now I have -total- control over how I can make this game.

The demo is basic, has a swivel head…

Just basic demonstration of lighting, water(not perfect), and instances like bubbles, smoke and drips/splahes

No big splashes yet, since I need to work on the water code.

No attacking yet either.

However everything is nicely contained in under 2mb, take that….other engines.

Comments

DesertFox 13 years, 11 months ago

I get an error:

Quote: ERROR
initdirectdraw failed: 0x80004001

Valid fullscreen 32-bit DirectDraw modes:

/640x480

/720x480

/800x600

/1024x768

/1280x720

/1280x800

And then it closes.

And this makes no sense cause my screen is 1280x800

Cesque 13 years, 11 months ago

I just checked and I get the same thing. Changing resolution doesn't help. Maybe it only runs on CRT monitors? :P

Scott_AW 13 years, 11 months ago

Its setup for 640x400 fullscreen, try changing the evaldraw.ini to 640x480.

Updated the zip so its that resolution instead.

It might be a Win7 issue, I noticed its less open to variable resolutions, even on my CRT.

Quietus 13 years, 11 months ago

Quote:
However everything is nicely contained in under 2mb, take that….other engines.
optimization, feels better than warm clothes out of the dryer. ^_^

sk8m8trix 13 years, 11 months ago

Oh god, this is so smooth and sexy, jealous!

colseed 13 years, 11 months ago

D:

I'm on OS X right now, so I can't run it…

JID 13 years, 11 months ago

Delicious.

thernz 13 years, 11 months ago

Everything works fine for me!

DesertFox 13 years, 11 months ago

As cool as it was, the camera torquing when I looked around gave me a little bit of motion sickness.

Scott_AW 13 years, 11 months ago

@DF - I'll be working on it later, thats the default camera code.

@Colseed - It should run fine under WINE or other emulation program.