Game Moderators

Posted by SquareWheel on Nov. 28, 2007, 7:01 p.m.

Hello there. Some of you may know me as Cookinater, some of you may know me as SquareWheel, still others may know me as that guy with the binoculars. Either way, you are reading my blog and that's a good thing.

Game Moderators

First off I thought I'd have a small rant about Game Moderators. Now it's common knowledge that our queue is a slow process. The people want their games out within hours or days, not a month or two. I understand that the mods are doing what they can, so I say why not make more? It may cause conflict between the mods as to what is allowed, and what isn't. So I think we should have more specific guidelines to follow for what is acceptable, and what is pure rubbish. Quality and speed are the two major points we could improve on here at Sixty Four Digits. Talk it over administration, and decide who would be able to help keep the queue flowing smoothly. Thank you.

Gamemaker

Well, I decided I wanted to be super unoriginal so I made myself a platform game based fairly heavily on Albero, a game by Dex. It's actually looking quite nice so far. Although because I don't generally do platform, I'm running into some common problems I don't know the answer to. One being my collisions are landing me 1 pixel above the ground. I have a second problem where if I collide with a solid at an angle, I'll stop in midair until I release a certain key, then shoot down at more speed then it's supposed to. I did design the acceleration, deceleration, upgrade system, floating, ducking, roof walking, and whatever other cool things I added in. If anyone wants to give me a hand, please message me. GM7 Reg Oh dear, I just realized I've been calling deceleration, deacceleration throughout the whole game. Sigh

Some Competitions, Finally

Yes, there are many competitions going. The main one being the YYG Winter Games Competition. There is a prize of one grand, which beats the hell out of a custom banner made by some guy in 5 minutes. I'm not sure if I'm entering, but if I am it will be a late submission.

We also have a winner for our Friends Badge. Congratulations to the winner (For the life of me, I cannot remember who). Some said this badge was racist, but it's the color of the three common medals, not human races. I think it looks great.

Now we have a banner contest. I lost last year, and 64D has grown much bigger since then so I figure I have no chance this year. It would take me to long to open up Fireworks anyways.

New Personal computer

Oh yes, I'm still looking. I'm pretty into the PC I posted last blog though, with the 1TB hard drive and the Core 2 Quad Processor, I'm pretty sycked anyways. (Is "sycked" a word in the English Dictionary…?) Anyways, hopefully I'll have this thing on my desk within a month or so.

Link: http://www.newegg.com/Product/Product.aspx?Item=N82E16883107499

Well, that's about it. Thanks for the hit, and for the feeling that I'm better than someone with less hits. Yes, there is such a feeling.

Damn, I can type a lot without meaning too.

- Guy with Binoculars

Comments

Kenon 16 years, 11 months ago

Kenon's Theoreum/Flashback's Law.

Btw, the quevue isn't in near as much peril as the code for the site. It's HELL RIGHT NOW. I mean, it's starting to repeat those games.

Oh, btw, do round(y); in the step event to officially get that 1 pix thing fixed.

DesertFox 16 years, 11 months ago

Lets hop into the time machine here and travel back to the time in which there was always at least 80 items in the games queue, and 60 in the examples queue…

JoshDreamland 16 years, 11 months ago

NEVER SPELL OUT SIXTY FOUR.

EVER.

IT ISN'T HUMAN.

On a side note, I don't submit enough stuff to give a shit. =

But yeh. Weeeeeeeeeeeeee. :3

s 16 years, 11 months ago

Don't use builtin variables, use custom variables in a px/px engine

sk8m8trix 16 years, 11 months ago

Flashback's Law/Kenon's Theorem

ludamad 16 years, 11 months ago

Our queue works in a… unique way. Basically, we have one person do it, and when that person slacks we're doomed XD. I'll empty the queue.

Arcalyth 16 years, 11 months ago

KT/FL doesn't apply here

eagly is busy with his university stuff atm.

I'm busy with v3 (and on linux)

flashback is on linux.

melee is fat. (he has no excuse >: [)

jakex is canadian. (he also has no excuse >: [)

luda has NEVER accepted games. we're cool with that.

TG is busy with life, and his own website.

Zac1790 16 years, 11 months ago

The way I fix the 1px thing is move_contact_solid()

Castypher 16 years, 11 months ago

But Zac, everyone knows move_contact is silly.

Also, to everyone who mentioned FL/KT except Arc, e wasn't asking to be staff'd silly kitns. He was saying there need to be more.

Read. XP

Josea 16 years, 11 months ago

Quote:
KT/FL doesn't apply here

eagly is busy with his university stuff atm.

I'm busy with v3 (and on linux)

flashback is on linux.

melee is fat. (he has no excuse >: [)

jakex is canadian. (he also has no excuse >: [)

luda has NEVER accepted games. we're cool with that.

TG is busy with life, and his own website.
Summary: nobody in the staff actually cares about v2 now.