[SG] PixelGrid 22

Posted by Stained Glass on Sept. 14, 2008, 12:24 p.m.

I've got another game idea, I haven't started programming yet, because I am still designing it, but I might start soon with a small demo, just to see how people like it. I may have a demo out by next week, but I don't know. I also read one of …

[SG] PixelGrid 21

Posted by Stained Glass on Sept. 7, 2008, 4:28 p.m.

No progress on anything this week, because I was busy with school, cross country, but mostly our local fair called the Tomato Show. Not sure why they chose to name it that, but it was still fun wasting my money on a cork-gun game where you shoot stuff off a …

[SG] PixelGrid 20

Posted by Stained Glass on Sept. 1, 2008, 4:52 p.m.

Happy 20th PixelGrid! Cookies and cake for everyone! That means I have posted over 200 beautiful pixels! *sniff* They grow up so fast… Anyway, yesterday I downloaded Anim8tor just to see if I could make a model, and I did, but I am having trouble exporting an .obj. I am …

[SG] PixelGrid 19

Posted by Stained Glass on Aug. 24, 2008, 2:45 p.m.

Schools starts tomarrow. I am neutral about going back because I feel useless doing nothing all summer, but I wish I didn't have so much to do during school, so I guess it will be a nice change. I am going into a brand new school that they just built …

[SG] PixelGrid 18

Posted by Stained Glass on Aug. 16, 2008, 2:17 p.m.

No progress on any games this week, but I did cure my headache I got of trying to figure out how to make a lighting engine. I have programmed it, and it works without bugs, but it is still limited. It currently doesn't show multiple light sources, but the engine …

[SG] PixelGrid 17

Posted by Stained Glass on Aug. 12, 2008, 3:27 p.m.

Sorry for the late blog again, I have been watching the olympics almost nonstop. No progress on the game, because I have been giving myself a headache trying to figure out how to make a light and shadow system with multiple light sources. What gives me a headache so bad …

[SG] PixelGrid 16

Posted by Stained Glass on Aug. 5, 2008, 4:15 p.m.

Sorry for the late blog, I forgot on the weekend. And then I forgot again. Not much progress on the game, but it is coming along. Hopefully I can at least finish the game idea before school starts. Also, on this game I have decided to design the entire game, …

[SG] PixelGrid 15

Posted by Stained Glass on July 26, 2008, 7:16 p.m.

I have been continuing work on my new adventure game, and I haven't started programming it yet because I want to get the game idea solid before I start. The thing that is bugging me the most is the graphics style. I am never completely happy with any pixel art …

[SG] PixelGrid 14

Posted by Stained Glass on July 20, 2008, 2:55 p.m.

Forget my RTS idea, its time I make a adventure game. I have been playing LOZ:PH for DS lately, and I am really impressed on how much I love the puzzles. Even though I came up with my new game idea before playing Zelda, it will feature the same type …

[SG] PixelGrid 13

Posted by Stained Glass on June 28, 2008, 2:03 p.m.

I made a major breakthrough on my RTS overall idea. I have decided to make the game centralized around a players economy, but military will also play a strong role to gain more resources, land, or to destroy stuff. I am still working on my pathfinding script and it gives …