I have finally got some momentum going for my game and I am close to getting the basic engine done. I have been working on it for about a month now, trying to program a rope physics engine that will work. Yesterday I programmed by 6th rope physics engine, and I think this one will finally work. I hope the game turns out good, or at least that I finish it, for all the time I am putting in to it. I have decided on an art style, I am going c64 (what ptoing does pretty much all his art in) because that is the type of pixel art I enjoy the most. Hopefully I will have a demo of some sort by next week.PixelGrid 311. U-Head Mockup 6 by Ptoing2. Flying lesson for destined to crawl by Fool3. Naughty Panda by -ViC- 4. The ancient Oriental houses by Jiang5. Savage World Mockup by big brother6. U-Head Mockup 10 by Ptoing7. Mobster by Morganne8. Wize Cracaking Robot Pirate by eck9. U-Head Mockup 9 by Ptoing
1 & 9 = awesome
U head, looks pretty impressive. Izzit a real game? XD
That's a wicked art style. I'd kill for that kind of skill.
There's something about the colours in 6 that gives it a really great style. Also, 5 has great AA.
8 is my favourite.
U-head still exists? Where's that topic again.
There all awesome! Pixel art os so versatile.