A Progress Inventory

Posted by Taizen Chisou on Aug. 6, 2013, 8:43 p.m.

Turns out that 60x45 rooms are too large, especially if there's almost 200 of them.

I added a new alternate battle menu that allows you to issue commands to the entire party at once.

Pressing the L button during battle will display a screen that shows you buff and status information of every entity on the field.

Pressing the R button will bring up a combat log.

Here's something in RPG Maker:

On the subject of Lunacy Star, retrofitting it with Lunacy Star 2's databasing is going well. The HD graphics facelift is another story.

Comments

Taizen Chisou 11 years, 3 months ago

Quote:

It is actually possible to increase the window size, you just have to figure out how to get the game to actually draw the rest of the game in that view, which no one has figured out how to do yet.

I say this because a lot of the foundation of the game relies on a viewable window that is 640x480.

The configurations manager that affects the windowed/fullscreen mode, the vast majority of the game's drawing functions, the organization of things, etc. etc. etc.