A Progress Inventory

Posted by Taizen Chisou on Aug. 6, 2013, 8:43 p.m.

Turns out that 60x45 rooms are too large, especially if there's almost 200 of them.

I added a new alternate battle menu that allows you to issue commands to the entire party at once.

Pressing the L button during battle will display a screen that shows you buff and status information of every entity on the field.

Pressing the R button will bring up a combat log.

Here's something in RPG Maker:

On the subject of Lunacy Star, retrofitting it with Lunacy Star 2's databasing is going well. The HD graphics facelift is another story.

Comments

death 11 years, 4 months ago

lol what? how am i being egotistical? just saying i didn't like VX as much as XP due to the simplification of the dungeons. although it is still possible to do better dungeons in VX most people just click the Generate button and call it done.

Castypher 11 years, 4 months ago

This was what I was responding to:

Quote:
it was a lot more than what you'd typically expect from an RPG Maker dungeon.
I've actually seen some very good XP games, but surprisingly the best RPG Maker games seem to be made in 2K. Most of them have pretty powerful scripting capabilities, but for some reason I liked 2K3 a lot.

death 11 years, 4 months ago

i only played around in 2k3 very briefly. I liked it but it was a bit too DW for me. I think XP looked the best and offered the most, at least from the default script. I usually stay away from games made in RPG Maker, probably due to a lot of bad experiences i've had with the ones i have played. Although i did play some very well designed trial versions of some RPG Maker games that weren't free. Even as good as the dialogue and visuals were in those trial versions i still can't bring myself to buy an RPGMaker game.

JuurianChi 11 years, 4 months ago

Quote:
Even as good as the dialogue and visuals were in those trial versions i still can't bring myself to buy an RPGMaker game.

Why?

If the game is fun and it's not crap, why not buy it? With that logic, why buy any game that's been developed with predeveloped code and corrective filters? Goodbye Unreal Engine Shooters, See ya later Gamemaker Topdowns, Sayonara Unity Web Player.

I mean, c'mon.

Taizen Chisou 11 years, 4 months ago

Quote:
Hmm… i feel like the characters in the battle screenshot are a bit too high up and should be more in the middle of the screen. it just feels like there's too many things on the screen or that there is a lot of extra space at the bottom.

The bottom part of the screen is taken up largely by HUD elements, like the menus and different information pertaining to the battles, such as what order the combatants will take their turns. The player sprites displayed are all 128x128 and that makes for a little bit of a difficult time trying to fit all of that on a 640x480 window.

And don't say "just upsize the window," either, Imma shoot you.

JuurianChi 11 years, 4 months ago

Dude, yes. just upsize the window.

Oh wait, that's right, you can't. Nobody can. :(

Taizen Chisou 11 years, 4 months ago

*shoots you*

JuurianChi 11 years, 4 months ago

It is actually possible to increase the window size, you just have to figure out how to get the game to actually draw the rest of the game in that view, which no one has figured out how to do yet.

Mush 11 years, 4 months ago

I don't know what this is all about, but I want to more!

Castypher 11 years, 4 months ago

We'll make a Touhou player out of you yet, Mush.