$%£& I need to make a game and have no motivation.
So let's have an old-school game jam you motherhuggers.
64 hours long. No prizes.
Ludum Dare rules. I announce the theme as soon as the jam starts.
START Friday 15th February, 23:00 GMT/UTC
END Monday 18th February, 15:00 GMT/UTC
HOW TO SUBMITJust submit your game to 64digits and wait for a mod to accept it into the database!
IT IS DONE
THE GAMES1. 8.6/10
FireBug by Cesque
2. 7.7/10
Three's a Crowd by Unaligned
3. 7/10
priorities by Acid
3. 7/10
Phantasmal Dissonance by Kilin
3. 7/10
Riot by Toast
6. 6.3/10
Shinsetsu Ninja by Mega
I'd say about 20% chance of me doing this, I'd use GM Studio, paint, photoshop cs4 and bfxr.
Actually, I just downloaded RPGMaker and diddled around with it a bit, I might use that.
I AM GOING TO MILK THE FUCK OUT OF THIS TRIALLet's say I'll try this one. No promises this time.
Using:- The drawing library, sound library, and general functions for Lua I created for my game Lanarts . The game itself would be written in Lua and some C++ modifications to tie together an engine.https://github.com/ludamad/lanarts/ - GIMP for graphics (I haven't created my own graphics in ages, should be interesting.)- Sounds with Bfxr. Is public domain music allowed ?SoUNDS LIKe A PlaN. :D
it takes me 64 hours just for my imagination to start working… (it was built in the early 1900s clearly) so i'll probably skip out, lest i churn out a worthless arcade game no one wants to play lol.
I'm in!
Using GM 8, SFXR and inudge.netI'm installing the FL Studio demo, so I might be using that for my music, for once. Might. Also, development languages may fluctuate. If I feel like using my C++ engine, I'll use that, otherwise it'll be GM.
I'd use Assembly and C, but nobody wants to play a DOS game >:3@Kilin Note that I'm hosting this mainly to motivate myself, I'm not interested in hosting another big competition.
It's about damn time you started working on that meth game.
I'm in. Theme suggestion: the greatest game ever made.