64jam #2 April 6-20 Theme: Disturbing

Posted by Toast on March 30, 2013, 2:18 p.m.

THEME: DISTURBING

STARTS: SATURDAY 6TH APRIL, 0:01AM GMT

ENDS: SATURDAY 13TH APRIL, 0:01AM GMT

Rules:

Based on Ludum Dare jam rules

1. You can work alone or in a team.

2. Create a game in 7 days.

3. Games should be based on the theme.

4. All libraries, middleware, content creation, and development tools are allowed.

5. Source code is not required.

Comments

MMOnologueguy 11 years, 8 months ago

2 months is good

2 years might be more realistic

Castypher 11 years, 8 months ago

I'd like to do a slightly longer jam than last time. 64 hours is good for keeping focus but I prefer a bit longer so I can justify putting effort into something that's a little bigger than a minigame.

A week or two weeks sounds good to me. Not sure about the theme yet. All I know is that I want to see disturbing games.

Toast 11 years, 8 months ago

I want to make a disturbing space game now

Rez 11 years, 8 months ago

phobos fatboy in:

dental torture trouble

Cesque 11 years, 8 months ago

A disturbing space game in which an alien culture/civilization encounters an ecosystem of conscious meatballs outdoors. During the spring break.

JuurianChi 11 years, 8 months ago

A disturbing space game where android teenage girls are sold to corporations to perform hard labor.

And then one day a series 4 model glitches and rebels.

Also, spring break is almost over. :(

Charlie Carlo 11 years, 8 months ago

We could use this, if someone wants to help flesh it out with more strings and reconfigure the assembling of strings to not make nonsense.

Unaligned 11 years, 8 months ago

Quote: thenotshitgamenamegenerator
the Magic Grasses of Fire
I think the RNG might be on to something here guys…

Astryl 11 years, 8 months ago

Coming soon: "Wildfire Simulator 2013".

I'll support this. Dunno about hosting it though. April is going to be semi-busy, what with two rounds of the Google Code Jam taking place.

I think that for the theme we should try to find a not-too-specific 'concept'. Something like 'pain', 'fear', etc.

That way we maximize on genre potential.

Charlie Carlo 11 years, 8 months ago

Quote:
I think that for the theme we should try to find a not-too-specific 'concept'.
THEME IDEAS:

Stuff

Video Game

Indie

Euclidean Geometry

Computer Software

Matter

Things That Will Become Meaningless When You're Dead