64jam #2 April 6-20 Theme: Disturbing

Posted by Toast on March 30, 2013, 2:18 p.m.

THEME: DISTURBING

STARTS: SATURDAY 6TH APRIL, 0:01AM GMT

ENDS: SATURDAY 13TH APRIL, 0:01AM GMT

Rules:

Based on Ludum Dare jam rules

1. You can work alone or in a team.

2. Create a game in 7 days.

3. Games should be based on the theme.

4. All libraries, middleware, content creation, and development tools are allowed.

5. Source code is not required.

Comments

MMOnologueguy 11 years, 10 months ago

2 months is good

2 years might be more realistic

Castypher 11 years, 10 months ago

I'd like to do a slightly longer jam than last time. 64 hours is good for keeping focus but I prefer a bit longer so I can justify putting effort into something that's a little bigger than a minigame.

A week or two weeks sounds good to me. Not sure about the theme yet. All I know is that I want to see disturbing games.

Toast 11 years, 10 months ago

I want to make a disturbing space game now

Rez 11 years, 10 months ago

phobos fatboy in:

dental torture trouble

Cesque 11 years, 10 months ago

A disturbing space game in which an alien culture/civilization encounters an ecosystem of conscious meatballs outdoors. During the spring break.

JuurianChi 11 years, 10 months ago

A disturbing space game where android teenage girls are sold to corporations to perform hard labor.

And then one day a series 4 model glitches and rebels.

Also, spring break is almost over. :(

Charlie Carlo 11 years, 10 months ago

We could use this, if someone wants to help flesh it out with more strings and reconfigure the assembling of strings to not make nonsense.

Unaligned 11 years, 10 months ago

Quote: thenotshitgamenamegenerator
the Magic Grasses of Fire
I think the RNG might be on to something here guys…

Astryl 11 years, 10 months ago

Coming soon: "Wildfire Simulator 2013".

I'll support this. Dunno about hosting it though. April is going to be semi-busy, what with two rounds of the Google Code Jam taking place.

I think that for the theme we should try to find a not-too-specific 'concept'. Something like 'pain', 'fear', etc.

That way we maximize on genre potential.

Charlie Carlo 11 years, 10 months ago

Quote:
I think that for the theme we should try to find a not-too-specific 'concept'.
THEME IDEAS:

Stuff

Video Game

Indie

Euclidean Geometry

Computer Software

Matter

Things That Will Become Meaningless When You're Dead