this looks so cool, i *wish* i could pixel this well. i'd love to play a game in this setting. the menu looks a bit confusing lol, but then again i'm the easily overwhelmed type.
Is the lighting done in a script, or did you add those tiles manually? Assuming they're tiles, of course. I'm wondering if you could use some palette functionality to make the lights dynamic.
This is entirely mocked-up. It did however get me wondering about how you would go about lighting this dynamically. The ground would be easy but the other objects would obviously need some fancy normal maps (with a greater bit depth than the actual visual bit depth?). Good luck with that.
So that's why I drew the UI to imply it's a point-and-click adventure game, in which the scenes would be pre-drawn. If it were real.
You could make it so each tile has a lit and unlit version, and it draws the portions of them according to where light is. Shouldn't be too hard to pull off, and would make things easier even if you do decide to 'paint' light manually.
That's why I think the ground would be easiest because it's essentially flat. But with things like people's face, it's a 3d shape, distance from the light in the 2d perspective only gets you so far. Normal maps describe the missing dimension of the shape
@Cosine Oh hey someone's done it before. I figured it would only be a matter of time what with all these hipster-pixel-art indie games appearing everywhere. I guess that's what I mean by fancy normal maps!
@ludamad This was just pixel art practice, no plan for a game :( I'll post the mockup I would like to make into a game whenever I finish it
this looks so cool, i *wish* i could pixel this well. i'd love to play a game in this setting. the menu looks a bit confusing lol, but then again i'm the easily overwhelmed type.
Very interesting.
I like the way you decided to render your lights.I love it. all of it. the lighting, the dithering, it's awesome.
Is the lighting done in a script, or did you add those tiles manually? Assuming they're tiles, of course. I'm wondering if you could use some palette functionality to make the lights dynamic.
This is entirely mocked-up. It did however get me wondering about how you would go about lighting this dynamically. The ground would be easy but the other objects would obviously need some fancy normal maps (with a greater bit depth than the actual visual bit depth?). Good luck with that.
So that's why I drew the UI to imply it's a point-and-click adventure game, in which the scenes would be pre-drawn. If it were real.You could make it so each tile has a lit and unlit version, and it draws the portions of them according to where light is. Shouldn't be too hard to pull off, and would make things easier even if you do decide to 'paint' light manually.
That's why I think the ground would be easiest because it's essentially flat. But with things like people's face, it's a 3d shape, distance from the light in the 2d perspective only gets you so far. Normal maps describe the missing dimension of the shape
Anyone making a game with this much beautiful art would definitely have me signed up.
http://robotloveskitty.tumblr.com/post/33164532086/legend-of-dungeon-dynamic-lighting-on-sprites
@Cosine Oh hey someone's done it before. I figured it would only be a matter of time what with all these hipster-pixel-art indie games appearing everywhere. I guess that's what I mean by fancy normal maps!
@ludamad This was just pixel art practice, no plan for a game :( I'll post the mockup I would like to make into a game whenever I finish it