I wanted to take a break from XNA, so I went to SFML/SDL, retried GM after all these years (but they got rid of object_add, object_add_event AND execute_script so GM is dead to me), tried Unity (which is nice for 3D but I'm not doing 3D)…
I had settled on just using SDL, when my friend from school said to check out LibGDX. It's like, almost GM levels of handling-everything-for-you, works on a billion platforms, etc.So yeah, I like having my games made for me, let's do that.Turns out LibGDX makes your game for you.
Posted by Vance_Kimiyoshi on July 25, 2013, 10:18 a.m.
Does look interesting. Taking a look at it now.
So this is easier to get to grips with than SFML? Hmm. I think I probably could use the experience of learning SFML anyway, I just don't want it to take months to get a sprite drawn on the screen, if you get my meaning.
Wow, that looks really impressive! It seems to have anything GM has and more :D. I'm not sure if it does handle everything as easily as GM, but it is certainly a valuable tool none the less. The only annoying this about it is that its a library for Java. I messed around with java a little and I really dislike the language :(. It could be that i'm not used to the proper object orientedness of the language, but i just find it difficult to read and maintain.
If it was a library for delphi i would be happy, that language is so awesome and its fun to write in lol, pity its a more or less dead language :(. Really good tool though, and if I ever want to move off gamemaker, and feel like living with Java, I think this looks like a really API. :DThanks a lot for the response. I understand the triviality of drawing the sprite itself, what I meant to say is the difficulty of establishing the basic game architecture you want to have in place before you draw a sprite - the stuff a tool like Game Maker does for you (a game has event management and levels with entities with spritemaps with textures etc). You answered the question indirectly so thanks again.
make_game(genre,projected sales)