Shattered Whirr - Lots Of Cool Updates

Posted by Yaru on March 18, 2013, 5:41 a.m.

Looks like the GMC is currently down, which means you guys get this update early…

Shattered Whirr's latest version is out!

Download link:

https://www.box.com/s/3p3nkoyx7yytentp0xr4

Features:

- Scroll speed faster on all difficulties except Boring.

- Replaced all MIDI music with chiptune arrangements of them.

- Types of Fighters that dispenses from tents are more diverse; on Boring you get green fighters that moves very slowly, on Suicide you get three at once, one of them with a gun.

- Fixed some under-the-hood stuff for Character Select; final version will have 20 playable characters.

- Some enemies now drop Treasure when killed.

- Added new playable character, Kamikaze Luna.

- Fine-tuned some stats. Sarhya and Cullen now has some AoE to their attacks.

- Replaced the gradient background with a dithered.

Screenshots:

Comments

Castypher 11 years, 9 months ago

I'm going to look back on this 60 years from now, wondering how I ever wrote this much without falling asleep or having an aneurysm.

Yaru 11 years, 9 months ago

Quote:
Your games confuse me. Why is everyone dressed for swimming/BDSM but no swimming/BDSM ever occurs?
Why not?

Quote:
The difficulty is much better except for a few noticeable things:
Took notes. Your conclusions all sound spot-on, so I'll see what I can do.

How far have you been able to get before quitting out of boredom?

Castypher 11 years, 9 months ago

By the way.

Quote:
Your criticism is really useful, though. Most people just go "awesome graphics, cool!" which… doesn't really help with fulfilling the full potential of the game.
I do this in hopes that you'll eventually give back what you've been given. I haven't seen you post feedback on anything yet and I hope to see that change before I decide to devote any more time to this game of yours.

Yaru 11 years, 9 months ago

What, you make games too? o_O

Personally, I find it much more fun to make games than play them and I figured people thinking the other way around would be interested in feedback. But I'll check your work out.

Ah, the Twilight Realm…

Side note: I've been digging through Wikipedia music pages. What really confuses me is that there's no clear definition on dissonance, and basically they're saying "Dissonance is OK, you can use it to add tension to the music". What I've found from messing around is that as long as you use notes of the same scale, things sound good, and I though that would make the melody immune from dissonance. I am more or less completely tone-deaf (I've even had a musics teacher telling me that) so the only way I can make music is via trial and error.

Castypher 11 years, 9 months ago

Quote:
What, you make games too? o_O
I consider myself one of the few very active game designers left on this site. Most other people have moved on to something else. Probably the reason I'm so critical is because as a fellow game designer I know what to expect and what's within your limits.

I'm not the only one who makes games here though. I'm not exchanging my feedback for your feedback on MY games, just your feedback on everyone's games. We all help each other out and if you want further help, you have to give a little, you know?

And The Twilight Realm was a given if you were a participant in the RPG competition. In fact, I was really disappointed to get nothing from you. I haven't touched it since the competition and I'm not sure if I plan on finishing it right now. There are lots of bugs and things to work out and the audience I made it for is pretty much gone by now. Still, three months of work wasted? I think not.

Quote:
Personally, I find it much more fun to make games than play them and I figured people thinking the other way around would be interested in feedback.
We have a few people here who are the same way. I'm the same way. But as a game designer, composer, and storyteller, I know the value of feedback and try to give back what I take.

Dissonance is good if you're doing it on purpose, but I guess it's more that you're just using the wrong notes. By definition it's lack of harmony, which seems to be the case for you, but it can easily be fixed. In short, it's all in your chords and a few leading notes. You could probably find a better chord or note for that specific time, because otherwise it's creating a feel that I don't think you're going for.

I've been experimenting a lot with chords and proper leading in my music for the past few months. It's amazing, the difference between chords and the emotional effect they immediately provide if done right.

colseed 11 years, 9 months ago

Quote:
What, you make games too? o_O
>on game dev site

>surprised that other people make games

I don't

what

Yaru 11 years, 8 months ago

So basically, as long as I don't try to play more than one note at a time with the same instrument, there will be no dissonance?

OK, gotta look into this. The problem with music is that there's no clear cookbook-style definitions like there are in code.

ludamad 11 years, 8 months ago

Quote:
one of the few very active game designers left on this site.
Do you differentiate making games and being a game designer ?

Yaru 11 years, 8 months ago

Designing a game could just be creating a design document. Make > Design.

JuurianChi 11 years, 8 months ago

Quote:
I consider myself one of the few very active game designers left on this site.

You wot, mate?