Looks like the GMC is currently down, which means you guys get this update early…
Shattered Whirr's latest version is out!Download link:https://www.box.com/s/3p3nkoyx7yytentp0xr4Features: - Scroll speed faster on all difficulties except Boring. - Replaced all MIDI music with chiptune arrangements of them. - Types of Fighters that dispenses from tents are more diverse; on Boring you get green fighters that moves very slowly, on Suicide you get three at once, one of them with a gun. - Fixed some under-the-hood stuff for Character Select; final version will have 20 playable characters. - Some enemies now drop Treasure when killed. - Added new playable character, Kamikaze Luna. - Fine-tuned some stats. Sarhya and Cullen now has some AoE to their attacks. - Replaced the gradient background with a dithered.Screenshots:
I'm going to look back on this 60 years from now, wondering how I ever wrote this much without falling asleep or having an aneurysm.
By the way.
What, you make games too? o_O
Personally, I find it much more fun to make games than play them and I figured people thinking the other way around would be interested in feedback. But I'll check your work out.Ah, the Twilight Realm…Side note: I've been digging through Wikipedia music pages. What really confuses me is that there's no clear definition on dissonance, and basically they're saying "Dissonance is OK, you can use it to add tension to the music". What I've found from messing around is that as long as you use notes of the same scale, things sound good, and I though that would make the melody immune from dissonance. I am more or less completely tone-deaf (I've even had a musics teacher telling me that) so the only way I can make music is via trial and error.So basically, as long as I don't try to play more than one note at a time with the same instrument, there will be no dissonance?
OK, gotta look into this. The problem with music is that there's no clear cookbook-style definitions like there are in code.Designing a game could just be creating a design document. Make > Design.