This is going way slower than I thought but also scarier. I've got 3 milestones planned that will let me know how close I am to finishing annnnd… I'm not done with the first. But that one is the most difficult because it encompasses the entire engine and framework for the rest of the game, plus content to fill a house and the story events that happen there. If I don't get it done by the end of next week though I'm in trouble. But uh yeah, when that happens, Ima post another blog and esplain what that familiar thing is that this game is about.I'm not sick anymore! :DThat's always a plus.Also, GM is very difficult in 3d. You work harder than you would in an engine meant for 3d just to iron out the glitches and it ends up lower quality of course. That said, I still like the ability to change the step argument in the functions for round objects. You don't see that in other places. As long as it comes out acceptable I'm happy for this project. I have higher aspirations for the gameplay and sound though.So yeah, good luck on making awesome games for the comp!
Looking nice!
But now I wonder how many people are going to be doing 3D games…This is going to be the best competition ever.
Idk maybe I'm biasedI really have to wonder what the people who aren't posting devlogs are up to
Thinking of how to start their games :<
This looks awesome. I've worked in 3d before, so I know how much of a pain in the ass it is.
I hope those of us who are making 2D games still have a chance :<
I'm doing 3D as well.
Yours looks better than mine :<._.