God Dammit! (56k warning)
I always felt bad about not finishing my 2D Light and Shadow blog series. I had everything planned for the third and final blog but never actually wrote it. God Dammit! I wish I had at least kept an outline written somewhere. I know I wanted to touch on specular …
cï½?ntï½?giï½?us wï½?ves
WHATS HE BUILDING IN THERE?
Welcome Modreators!
64digits would like to welcome our new team of modreators!
Jeremy Zuurix Reiddsan Unaligned F1ak3r Jani_Nykanen DesertFox Mega Cpsgames eagly Ferret Toast ForceDevice aeron colseed KunedonEr wait, what you say? Yes, you read that right. I was just today informed that there was some confusion on the issue, specifically …That's a wrap!
Wazuzuazuup!
Just finished a final exam that took way less time than it should have, that class was a joke. But hey I'm not complaining if it means I get over 100 for the class average. One more exam to go, then I get a short break then more class! …2D Light and Shadow (2/3)
Welcome back! In the last part I went over the use of render textures and blend modes for simple lighting. Now it is time to dive into a tangent to visit the math involved in typical 3d lighting. I'll go over the basic shading methods we take for granted when …
2D Light and Shadow (1/3)
I recently ventured back into the topic of 2D lighting systems and wanted to share a couple of ways to simulate light in your game. This will be technical but not hard to grasp if you have basic graphics knowledge. First I will detail the classic blend mode approach and …
AOTS Video + Postmortem
(Embedded Video)
Y'know, I was just thinking about all the features I didn't have time to add because of the deadline. But I realized, if it weren't for this same deadline, I probably wouldn't have made any of this at all. I'm actually slightly surprised I was able to tie …