Well I pulled through on the SFML game jam. Though after an all-nighter to finish it feels more like FML game jam, amirite? Hur hur.. excuse my bad puns, I am in dire need of sleep but instead I'll be posting the game that I submitted to the jam. After 72 hours poorly spent, here we are.
The theme was light / shadows. So naturally I made a ninja-rope based platformer ;)Here are some screenshots if you're into that kind of thing:The story is that your most prized diamond was stolen by a cave-dwelling band of thieves. You must infiltrate their caves and take back what's yours! Oh, and also whatever treasure you manage to find along the way. Beware: the thieves won't go down without a fight! After finding the diamond, you must survive your escape back to the surface!Controls:Arrow keys: move and aimX: Throw ninja ropeZ: Jump and release ninja ropeC: Drop bomb (limited supply)Enter or space: restart game after deathFeature HighlightsRandomly generated levelsDynamically lit worldFully destructible terrainDownloadlite-jam.zip (3.5mb)Post-mortemSo in my eyes it's not quite finished yet, despite being in an acceptable state for a 72 hour game jam entry. There is quite a lot missing that I had planned, mostly polish-related things like particle effects, music, sound effects, and a menu. Obviously I ran out of time but these might make their way into a subsequent release. I also want to redo all the sprites (Or better yet, get someone who knows what they're doing to remake them). All in all this was a ton of fun to make, I learned a lot of new C++11 features along the way that I can't wait to use in future projects. I'm also starting to finally feel competent with C++ in general (Well, except for the last hour where I was so sleep deprived I couldn't hit compile without pages of errors every time :P). Well, it's time for me to wrap this up. I hope you all enjoy the game, and I also hope it doesn't crash your computers. Let me know your thoughts about it, anything and everything is welcome (C&C). Good day!
You finished! Yay!
This game has great atmosphere for a jam game. Good job with that. Like JuurianChi, I had some fun dying until I found out the best way to reach the diamond is just to sprint away from enemies and fall down holes :P So I guess my main crit is that there was really no use for the rope unless I got stuck in a hole, but even then it seems the rope isn't mean to help you ascend (?) Maybe I was doing something wrong. And it would have also been nice to be able to throw bombs to prevent the all too-common gang rape.Overall cute little game! I hope you update it ;)Thanks for the feedback, glad you guys enjoyed it!
Damn, man, I've wanted to do a procedural game for a while now and this is only making the itch worse.
Looking very good…
I'm going to fork this and see how you handled things. :P