I need a programmer.
I don't know why, but it seems everyone on my list goes silent or knows nothing for programming. I'd like to at LEAST throw some ideas back and fourth regarding a platformer engine - something that's highly customizeable, etc.At the most, I'd like someone who's able to take my ideas and turn them into workable code - or perhaps help me out here and there when i run into snags.I would prefer GameMaker, but if anyone is willing to help me set up and configure Java or something else, I'll be happy to give it a shot as well.A basic rundown of the engine:- It's a "separate yet together" system all the way through - each section would be independent of one another in that modifying one "category" won't break the entire engine (mostly, anyway. I noticed sometimes editing a few things here in other "engines" that result in having to modify excessive amounts of other code).- It's modular. Maybe it's the wrong term, but the idea is modifying and using various components that are easily turned on and off. Those who know me might be tired of hearing this, but I love making things customizeable - the more the better, and if it can be locked in a way to make it easy without being too rigid, then it's even more awesome.- It's not restricted to 2 or 3 dimensions - it can be used in 3D games as much as it can be used in 2D games - it's intended to directly affect the character and the interaction with various objects - while it's geared as a 2D engine, the visuals should be anything (aka 2d sonic games, or 3D like kirby 64 - movement is restricted to 2D movement in most cases).…Can anyone help me out, here? I really could use a hand or two.
@ferret I see. Tis' not as I remember it then.
Dude, I believe in you! If you can make awful logos, you can do ANYTHING!