I need a programmer.

Posted by anthonyloprimo on July 25, 2011, 10:29 p.m.

I need a programmer.

I don't know why, but it seems everyone on my list goes silent or knows nothing for programming. I'd like to at LEAST throw some ideas back and fourth regarding a platformer engine - something that's highly customizeable, etc.

At the most, I'd like someone who's able to take my ideas and turn them into workable code - or perhaps help me out here and there when i run into snags.

I would prefer GameMaker, but if anyone is willing to help me set up and configure Java or something else, I'll be happy to give it a shot as well.

A basic rundown of the engine:

- It's a "separate yet together" system all the way through - each section would be independent of one another in that modifying one "category" won't break the entire engine (mostly, anyway. I noticed sometimes editing a few things here in other "engines" that result in having to modify excessive amounts of other code).

- It's modular. Maybe it's the wrong term, but the idea is modifying and using various components that are easily turned on and off. Those who know me might be tired of hearing this, but I love making things customizeable - the more the better, and if it can be locked in a way to make it easy without being too rigid, then it's even more awesome.

- It's not restricted to 2 or 3 dimensions - it can be used in 3D games as much as it can be used in 2D games - it's intended to directly affect the character and the interaction with various objects - while it's geared as a 2D engine, the visuals should be anything (aka 2d sonic games, or 3D like kirby 64 - movement is restricted to 2D movement in most cases).

…Can anyone help me out, here? I really could use a hand or two.

Comments

link2x101 13 years, 4 months ago

I can, if you want.

Ferret 13 years, 4 months ago

You came to the right place.

anthonyloprimo 13 years, 4 months ago

If anyone is able AND willing to help (link2x101 for instance) please email me: anthonyloprimo@gmail.com so we can figure out what to do from there. Thanks again!

SteveKB 13 years, 4 months ago

lol Ferret are you being sarcastic ouo?

blackhole 13 years, 4 months ago

I have an engine but everything is in C++. The most I could do is port it to the .net framework.

Astryl 13 years, 4 months ago

Well, I might have been able to help last year, but since my internet connection is nasty, I'm offline more than I like.

As for finding a 'programmer'…. good luck =P

Juju 13 years, 4 months ago

Quote:
"separate yet together"
Basically impossible. Some things simply need to work together. It really depends on how much you're looking to change. For example, if you want to have Sonic-style loops then they're going to have to work in a co-dependant manner with the player physics and the global physics.

Quote:
modular
That's possible and, in my experience, a good idea. Requires a bit of forethought when it comes to programming the controller object main loop.

Quote:
not restricted to 2 or 3 dimensions
You'd exploit the modularity to have different rendering systems. As long as you stick in a 2D plane (or a series of Z-separated 2D planes) this'd work fine.

Yeah, sure, I could program what you want but I'm not sure what I'd get out of it. Getting busy nowadays… Also, it might be worth questioning a) why you want a "highly customizable" engine and b) why you shouldn't just learn to do it yourself. You won't improve as a programmer unless you practice.

anthonyloprimo 13 years, 4 months ago

@blackhole: As I said I am willing to look into other things instead of just GML, email me as well.

…Not sure why this never posted when I wanted it.

anthonyloprimo 13 years, 4 months ago

Ultimately my idea is to work with someone who knows a bit more than I do - helping me learn, and working with them. I posted the two extremes of what I'd need someone for (at one extreme, I would have someone to chat with about this, and at the other extreme, have someone else work on it while I programmed other things. I'm somewhat decent at HUD/UI and some other elements of programming, but platformer elements still elude me here.

Alert Games 13 years, 4 months ago

Sounds like a vague and confusing description lol.

But dont look at me :P Im a programmer looking for graphics designers. And right now im caught up finishing my multiplayer API.