I need a programmer.

Posted by anthonyloprimo on July 25, 2011, 10:29 p.m.

I need a programmer.

I don't know why, but it seems everyone on my list goes silent or knows nothing for programming. I'd like to at LEAST throw some ideas back and fourth regarding a platformer engine - something that's highly customizeable, etc.

At the most, I'd like someone who's able to take my ideas and turn them into workable code - or perhaps help me out here and there when i run into snags.

I would prefer GameMaker, but if anyone is willing to help me set up and configure Java or something else, I'll be happy to give it a shot as well.

A basic rundown of the engine:

- It's a "separate yet together" system all the way through - each section would be independent of one another in that modifying one "category" won't break the entire engine (mostly, anyway. I noticed sometimes editing a few things here in other "engines" that result in having to modify excessive amounts of other code).

- It's modular. Maybe it's the wrong term, but the idea is modifying and using various components that are easily turned on and off. Those who know me might be tired of hearing this, but I love making things customizeable - the more the better, and if it can be locked in a way to make it easy without being too rigid, then it's even more awesome.

- It's not restricted to 2 or 3 dimensions - it can be used in 3D games as much as it can be used in 2D games - it's intended to directly affect the character and the interaction with various objects - while it's geared as a 2D engine, the visuals should be anything (aka 2d sonic games, or 3D like kirby 64 - movement is restricted to 2D movement in most cases).

…Can anyone help me out, here? I really could use a hand or two.

Comments

Quietus 13 years, 3 months ago

i hijacked an old platformer engine to fill in the blanks i needed in mine, aren't there enough engines out there already?

and the thought of "works in 2d as much as 3d" just warps my head, i don't even know how that'd work lol.

svf 13 years, 3 months ago

email'd you. Just sayin'

Juju 13 years, 3 months ago

Quote:
"works in 2d as much as 3d"
He's talking about 2.5D, Pandemonium-style gameplay. The underlying physics and level design will be 2D but the renderer will work in 3D. Not so bad really. All you have to do is design a decent camera system and you're golden.

anthonyloprimo 13 years, 3 months ago

@hel: What Juju said. Environment and visuals are 3D, the gameplay itself is 2D. Another game example - Kirby 64: the crystal shards.

Quietus 13 years, 3 months ago

oh right of course, i play those games a lot. that would be pretty nice actually, i've never seen a good 3d platformer engine for GM.

Ferret 13 years, 3 months ago

@meow44

No sarcasm lol, I think everyone here is either a moderately good programmer or above and most don't want to deal with sprites and just do programming. The idea of working with someone else and purely making code seems pretty exciting to me and probably an excitement that other people here share. I would opt to help but I'm WAAAAyyyy too deep in my own busy life.

blackhole 13 years, 3 months ago

Sorry I didn't see the whole 3D part. My engine is 2D only.

anthonyloprimo 13 years, 3 months ago

Like I said,3D only in visuals, not gameplay.

blackhole 13 years, 3 months ago

Yeah, its built on a 2D graphics engine xD

Quietus 13 years, 3 months ago

@Ferret: does being moderately good at GM count as being moderately good at programming? lol :P