my introduction

Posted by death on Sept. 2, 2010, 9:51 p.m.

at first i wasn't going to do this whole blog thing until i noticed everybody is doing it (yeah following the crowd, what ever…) so with 66 hits on my page i mine as well say something.

where to start?

i guess i could explain my history with Game Maker… not much. i started with GM6 before YYG was up, didn't really get into the GMC at the time, not until 2009 oddly enough. When YYG was up i thought it was a great idea, i became a member the minute the site went up (i'm very active there even now)

this means i have about 4 years or so of GM experience. though there were many times i wouldn't use it for months. i'm 100% involve with GM as of 2009, on it daily/weekly working on so many projects.

i have a website i written in HTML mostly, here at:

http://DZgames.99k.org/

you can take a look at all the blog updates there and all the games i have up. around 10 or so by now, i'm not counting.

and now to present a little something that i'm working on currently. it's an online battle game in Under60seconds style. here's a screenshot showing it's beautiful lighting and particle system ^^

http://i795.photobucket.com/albums/yy240/deathzero021/awesomelight.png

(this is actually an older screenshot but that's all you get for now)

Comments

Scott_AW 14 years, 3 months ago

Timewarp…

DesertFox 14 years, 3 months ago

O_o He uses the HTML <button> tag…

Be afraid… Be very afraid!

Cesque 14 years, 3 months ago

Welcome to the site. Yup, we're a blog community.

My suggestion (if you didn't do that yet): get rid of the default healthbar. It doesn't go along with the style of the rest of the game (well… not if there's lightning and shading and particles).

Quote:
*opens website*

HOLY SHIT IT'S 1995 AGAIN?

Haha, my thoughts exactly. :D

sirxemic 14 years, 3 months ago

Also:

<html>

<body>

<meta/>

<title></title>

content

</body>

</html>

WTF

Quote:
I learned two programming languages as of today (HTML and GML)
HTML is not a programming language. It's a markup language. It's what the letters ML stand for.

last but not least, a piece of fail is visible to hi-res monitor owners:

Cesque 14 years, 3 months ago

See? This proves that widescreen sucks.

sirxemic 14 years, 3 months ago

You mean high resolutions. The ratio doesn't matter, the amount of pixels does. =P

Lapixx 14 years, 3 months ago

Say what you want, but the source code looks better (or, cleaner) than the source code of 64D. Also, the website doesn't look that bad. If you think it does, you probably don't visit many websites.

Cesque 14 years, 3 months ago

Quote:
You mean high resolutions. The ratio doesn't matter, the amount of pixels does. =P

Bah :P

sirxemic 14 years, 3 months ago

I visit many websites. It's the exact reason why I think his website looks bad.

Toast 14 years, 3 months ago

Your character is a square AUUUUURRRGGHHHHHHH