So it was about three months agoMy interest in game creation was renewedJust thought I'd letcha knowThat now it's an interest I don't includeIn my top priorities I don't have time for such a thingNow I'm busy getting busy in sororitiesAnd makin' money to pay for my blingAn RPG entry from duckmanIs not to be expectedIt's not because I suck, manOther interests have been selected
I have a few dream projects I would truly love to make happen. But the attitudes people express about the inane details of game design and whatever have really pushed me over the edge. I am not speaking about the complaints on my games either, I think the vast majority of the criticisms I've gotten have been constructive and beneficial to my development as a game maker. However, I think the lot of us have either lost sight of (or never understood) what we're doing here, and with everyone pursing a programming career and me considering an English major, I have too.
I am sure there's a grammatical error in this comment. Go ahead and flame me.edit: I want to make sure you realize I have tons o' love for you though, Kilin.You, Cesque, polyman, twinsoul, and toast are some people I would cite as truly getting "it."Y'all are making me depressed :V
This is something that I'm going to be doing for the rest of my life, you see.Ideally, you know.But still :(In a sick kind of way, this blog cheered me up.
I've been getting seriously frustrated with my entry for the RPG compo. I have really great ideas but don't have the know how to execute them properly, and I hate revising anything. I hate it with a strong passion.If I don't get it right the first time I trash it. I might not finish at all. What with my working on the 64D show and other projects while doing the entry. I've even found days when I don't even think about my entry.…Why am I typing this anyway? Nobody cares.Crap, I'm depressed again…I definitely want to pursue game design as a career choice. My life goal, silly as it may sound, is to finally establish video games popularly as an art form, especially in the actual design aspect. I still want to make games essentially "for fun," but it's more about pulling some sort of emotion from the experience too, rather than just making the player skedaddle their hands across a keyboard until they get to game over.
This is definitely a great place for me to bounce off ideas from; I always knew that, right from the start.Rez, I love you man. Seriously, you're like a big brother to me. You were the kind of guy I wanted to be when I first started out. And even though I've since changed that vision into my own, you're definitely one of my big inspirations.Never give up, man; without you I'd probably just be some fanatical weeaboo who still thinks cut-n-paste catastrophes was a good idea.Do not quit!
Regardless of what anyone says here, no one is allowed to quit!Awesome people doing awesome things, for life!I want to be like kafeithekeaton…