So the feedback for the 64D RPG, as far as people helping has been great! I've written some more information about the game, with the broad concepts of the game. I've put it up on google docs, so you can all look it over and comment on it. (to comment on something in gdocs, highlight the text, and press ctrl+alt+m, or go to insert->comment)
If you comment on text, don't forget to sign it with your username.Google docs entry for the 64D RPGMost of the detail will be left up to the particular developer, as far as the mechanics and look of battles, and all that. (or I can direct people as they begin to develop that part. As I declared to Chiken: I am the great envisioner)I'll need to write something about elemental damage, and giving your weapons/armour elemental enchantments to fight better against certain enemies (or other players), I suppose.Now what I need from you guys, is input on monsters, items, weapons, elements (for crafting), and spells. Here is a link to a google docs spreadsheet that anyone should be able to edit:Input SpreadsheetAt the bottom of the spreadsheet are tabs for different things. Just go nuts, and make it all free form. I made column headers that I hoped would be good enough, but just write whatever/however you want, and I'll sort it out later. Just put whatever you want into it - it's better to have to sift through too much, than be stuck with not enough and have to come up with my own ideas. =PSo yeah, go add comments to the gdocs document, and add things to the spreadsheet. For anything else, comment below. In the next day or two I'll put up something for developers to join in on (Chiken's already started, and I want to get this sorted out better, so I can give developers some guidance in what to do/where to start)
Sidebar done, Maze generator in the works. I have it creating the rooms, now it needs to create the doors, then layers. :P
nvm…
http://i.imgur.com/P6Tcs.png
Yay for maze generation…Son of a gun, that looks awesome.
*adds three thousand entries
>_>;<_<;Damn, this is going to be awesome.
Well, tell me what you want me to do at any time, and I'll help out. Speaking of which, I've been looking into streamlining some of the 64digits code (locally first, applying Object Orientated design to it). :PMember Points = In-Game Currency
AMIRIGHTNeeds moar Zork =V
Mega: Did I show you v4? It's all Object Oriented, lol.
Edit: Looking through the file, cyberspace is pretty common, amongst the 10 entries in every spreadsheet. =P*taizen casts Firestorm X
HahahaI should add a cyberspace elementOr rather, I should stop adding things because I already have the most entries :<