TSSB! WITH GUI AND ALL 4 THOWS
TSSB! NOW WITH ALL 4 THROWS!
(Embedded Video)æ?±方 Touhou Smash DB 23: Launch, Grounded, and Teching!
It is starting to feel authentic to play with these mechanics added!
https://www.youtube.com/watch?v=KWS-DLusWEA&index=23&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4Sæ?±方 SSB: WATCH THE FIRST FIGHT!!!
We now have enough done in the dev to present THE FIRST ACTUAL FIGHT! (disclaimer, ssb rules not yet implemented, but they can hit each other!)
https://www.youtube.com/watch?v=-VxmrHD6gpI&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4S&index=20Touhou Smash, (Day 17) with ghost platforms!
This is a very important part of smash bros. It was very hard for me to program into the game because Unity's Physics engine kept on wanting the ghost platforms to be treated as only solid. I bypassed this by making them non physical objects. They are only mathamatical objects, …
PERFECT CONTROL
New mechanics for Touhou Smash allow for TAS like movement as THE BASICS for the gameplay. Even casual players can look sick now!
https://www.youtube.com/watch?v=p0wDT3E73LY&index=12&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4Sæ?±方 SSB (NOW WITH AIR ATTACKS)
How do you guys feel about L-canceling? Or how do you feel about this pitch for an alternative mechanic? Or do you have a better idea? Leave a comment below :)
https://www.youtube.com/watch?v=-GW7YYDHlVg&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4S&index=8æ?±方 Touhou Smash Dev Blog 3, LEDGE GAME IS BACK!
The authentic SSB ledge game in it's full glory PLUS MORE!
https://www.youtube.com/watch?v=6YFq_TZvdkw&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4S&index=6æ?±方 Touhou Smash Video Dev Blog 3
THIS IS THE FUN ONE!
Only 3 days in and things are already picking up!https://www.youtube.com/watch?v=1rKEYhk_KD0&index=3&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4SAND HERE IS day 4! It introduces concepts not native to SSB's play:https://www.youtube.com/watch?v=O4RbVtgIS_Q&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4S&index=4