C++ RPG

Posted by gamehawk on Feb. 4, 2006, 9:51 p.m.

<b>Original Post:</b>

My new project is going to be very useful to me! It's an RPG Engine! So I can focus more on coding and less on graphics, I used some Pokemon sprites. The old ones, they're cool! Anyways, I've never played Pokemon much, the battle system will feature the same enemies, but will act differently.

Heres what I have:

16x16 Scrolling Tile Movement

Message Box Function To Create A Pokemon Textbox

Map Sysem

Message Box Is Function So I Don't Have To Hardcode Each Time I Can Just Use:

Quote:

//Code:

msg("Hey, I here you are a");

//will automatically wait for enter and redraw with the continued message!

msg("Pokemon thing :P");

For your pleasure:

<img src="http://www.64digits.com/users/gamehawk/PokeScreenie.PNG"/>

^A screenie

I doubt this is revolutionary, but this community lacks graphical games, and is a big stepf forward for me. I've been coding it for about and hour and half at this time of writing.

Cheers,

gamehawk

<b>My Blog:</B>

Cool? Yeah. Glad you like it!

Comments

MahFreenAmeh 19 years, 1 month ago

-Does the dance of never-ending plummeting, laughing at everything that is falling, never-endlessly. No one is hurt.. but they keep falling! HAHAHA!-

Josea 19 years, 1 month ago

good job Gamehawk. Finally I see someone here making a graphical game without GM…

gamehawk 19 years, 1 month ago

wat aboutt:

my maze engine

space game

this

????

But yeah, this is my best one.

Josea 19 years, 1 month ago

I'm talking about more "complete" games.

gamehawk 19 years, 1 month ago

Oh, okay.

gamehawk 19 years, 1 month ago

Should I release the demo?

ludamad 19 years, 1 month ago

=D Yeah!

gamehawk 19 years, 1 month ago

Will do, later on!