C++ RPG

Posted by gamehawk on Feb. 4, 2006, 9:51 p.m.

<b>Original Post:</b>

My new project is going to be very useful to me! It's an RPG Engine! So I can focus more on coding and less on graphics, I used some Pokemon sprites. The old ones, they're cool! Anyways, I've never played Pokemon much, the battle system will feature the same enemies, but will act differently.

Heres what I have:

16x16 Scrolling Tile Movement

Message Box Function To Create A Pokemon Textbox

Map Sysem

Message Box Is Function So I Don't Have To Hardcode Each Time I Can Just Use:

Quote:

//Code:

msg("Hey, I here you are a");

//will automatically wait for enter and redraw with the continued message!

msg("Pokemon thing :P");

For your pleasure:

<img src="http://www.64digits.com/users/gamehawk/PokeScreenie.PNG"/>

^A screenie

I doubt this is revolutionary, but this community lacks graphical games, and is a big stepf forward for me. I've been coding it for about and hour and half at this time of writing.

Cheers,

gamehawk

<b>My Blog:</B>

Cool? Yeah. Glad you like it!

Comments

MahFreenAmeh 18 years, 11 months ago

-Does the dance of never-ending plummeting, laughing at everything that is falling, never-endlessly. No one is hurt.. but they keep falling! HAHAHA!-

Josea 18 years, 11 months ago

good job Gamehawk. Finally I see someone here making a graphical game without GM…

gamehawk 18 years, 11 months ago

wat aboutt:

my maze engine

space game

this

????

But yeah, this is my best one.

Josea 18 years, 11 months ago

I'm talking about more "complete" games.

gamehawk 18 years, 11 months ago

Oh, okay.

gamehawk 18 years, 11 months ago

Should I release the demo?

ludamad 18 years, 11 months ago

=D Yeah!

gamehawk 18 years, 11 months ago

Will do, later on!