<b>Original Post:</b>
My new project is going to be very useful to me! It's an RPG Engine! So I can focus more on coding and less on graphics, I used some Pokemon sprites. The old ones, they're cool! Anyways, I've never played Pokemon much, the battle system will feature the same enemies, but will act differently.Heres what I have:16x16 Scrolling Tile MovementMessage Box Function To Create A Pokemon TextboxMap SysemMessage Box Is Function So I Don't Have To Hardcode Each Time I Can Just Use:
Quote:
//Code:msg("Hey, I here you are a");//will automatically wait for enter and redraw with the continued message!msg("Pokemon thing :P");
-Does the dance of never-ending plummeting, laughing at everything that is falling, never-endlessly. No one is hurt.. but they keep falling! HAHAHA!-
good job Gamehawk. Finally I see someone here making a graphical game without GM…
wat aboutt:
my maze enginespace gamethis????But yeah, this is my best one.I'm talking about more "complete" games.
Oh, okay.
Should I release the demo?
=D Yeah!
Will do, later on!