<b>Original Post:</b>
My new project is going to be very useful to me! It's an RPG Engine! So I can focus more on coding and less on graphics, I used some Pokemon sprites. The old ones, they're cool! Anyways, I've never played Pokemon much, the battle system will feature the same enemies, but will act differently.Heres what I have:16x16 Scrolling Tile MovementMessage Box Function To Create A Pokemon TextboxMap SysemMessage Box Is Function So I Don't Have To Hardcode Each Time I Can Just Use:
Quote:
//Code:msg("Hey, I here you are a");//will automatically wait for enter and redraw with the continued message!msg("Pokemon thing :P");
and a view will be implemented. I know how to do that easily!!! Should take little to .00000000000000000000000001% effort. liq
Coolios, Gamebee.
(Hey, no one ever said it HAD to be a bird =P)
Awesome.
Ohh… screenie gets rated……
Extreme Super Mega Ultra Tangerine Hyper Beam Monkey Blaster Gun!<b>Kenon</b> uses <b>Extra Super Mega Tangerine Hyper Beam</b><br><b>Ludamad</b> takes <b>750</b> damage<br><b>Gamehawk</b> takes <b>600</b> damage<br><b>Alpha Man</b> takes <b>550</b> damage<b><br>Flashback</b> takes <b>250</b> damage<br>
… you just damaged your team leader… BANNED.
*Ludamad casts heal* *Ludamad throws his shoe at kenon for 12,399,000 damage*
*Alpha Man casts SPAM*
Fish.