So I purchased an M3DS (homebrew card) in order to play some roguelikes on my DS. I'm still waiting for the SD memory, though…
Apparently, model quantity doesn't make much difference at ALL in terms of game speed. The completed ship (with destruction animation rig) is 1255 polygons; the following image shows 16 ships on screen at once (20k polygons), along with normal-mapped water and full reflection (partly obscured by the not-yet-perfect normal mapping). With one ship, game speed is 90-95fps.
Not questionable legality, superlegal.
Also download:Super mario 64 DS (Don't care that it's old)Brain training (I heard it's a law to have it, and I can't imagaine it taking up much megabytage)Advance wars: Days of Ruin (DO IT TWICE!)Nanostray (<_<)The jaunty angled FPS counter adds a touch of class, I think.
I meant… "obtain" rather than download.