So I purchased an M3DS (homebrew card) in order to play some roguelikes on my DS. I'm still waiting for the SD memory, though…
Apparently, model quantity doesn't make much difference at ALL in terms of game speed. The completed ship (with destruction animation rig) is 1255 polygons; the following image shows 16 ships on screen at once (20k polygons), along with normal-mapped water and full reflection (partly obscured by the not-yet-perfect normal mapping). With one ship, game speed is 90-95fps.As my plan for the game involves 5-ship-capped fleets (up to 10 ships in a battle) and modeled islands probably consisting of less than 5000 polygons, this is a Very Good Thing (TM). Even in the most hypothetically demanding situation I can think of, the game should still hit 30fps on most modern computers. (That's including game processing, ostensibly the slowest part of the whole affair)
Go for epic battles! 50 vs 50 ships…well maybe not that epic, but I am curious to see how well that would handle.
Pfft why not 50 vs 1? :p
Because 5vs5 will already be plenty involving. I'm not trying to simulate the Spanish Armada here - just pirate fleets. Believe me, 5 is plenty.
I was just kidding, and I bet 10 ships uses alot of proccesing power them selfs.
http://bancomicsans.com/
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let me get this straight. You ORDERED an SD card instead of going to a local radio shack or wal-mart to get one…
kAlso, download the following games:Mario KartMario Party DSFinal Fantasy Crystal Chronicles: Ring of FatesAll Phoenix Wright gamesApollo JusticeAdvance Wars: Dual StrikeAdvance Wars: Days of RuinMetroid Prime Huntersalso download the following games:
42 Alltime Classics/Clubhouse GamesElite Beat AgentsWorms Open Warfare 2Trauma CenterContra 4I'm not using it for illegal roms, though.
not illegal, questionable legality