First blog entry so I figure I'll make it worth reading…
Currently I'm working on a platform engine for a future game. It's turning out pretty good (better than previous attempts). I've got the weapon selection and ammunition coded and am now working on a depth system. The idea behind it is, when a player is fighting enemies, all objects (such as crates and boxes) are out of the way. This way you are not unloading a clip into a box, thinking your shooting a enemy. When no enemies are on screen, the game allows the objects to be interacted with. I'm not sure if it's the best idea (I haven't had time to test it out completely yet) but in my head it sounds good! I've been playing around with a few other ideas (especially for AI) so no real progress has been made.Also been playing with the interactive environment idea (which I hope will be a big part of this engine). It might not be the ultimate in 2d engines, but I think people will be impressed.A (very basic) screenie. I know it's not much to look at, but it is something!
Fix'd your image tag
Looks like an interesting game. Nice graphics style. Welcome to 64D, BTW.
Thanks! I wasn't sure what I was doing wrong.
Welcome to dígitos del sixiyfour.