Dr Who?

Posted by surface on May 31, 2006, 9:07 a.m.

I've been working on my games story a lot lately. So far it deals a lot with time travel, and how you can screw up stuff (inspired by Dr. Who). Was thinking about having only one city, which you could travel between present time and future. Everything you did in …

Can't Download?

Posted by surface on May 23, 2006, 7:28 p.m.

It seems I can't download anything off this site. I try clicking the download button and nothing happens (not even a hour-glass or anything). In bottom of my browser (Fire Fox) it says 'Javascript: download()' even when I click on it. Anyone have any idea of what's wrong?

Haven't had …

Ripped?

Posted by surface on May 20, 2006, 2:59 p.m.

I've finally got around to coding in some vehicles (okay more like one vehicle) for my engine. It's a lot of fun to drive (I made it really fast) but I have noticed a major problem. There is a lot of tearing at the top of the screen. I've tried …

Argg!

Posted by surface on May 17, 2006, 8:10 p.m.

Slopes… I dislike slopes. No I HATE slopes. I've been trying to work on adding slopes to my engine, but so far everything has been a failure. I even tried a few examples (from the GMC) which also didn't work. Argg…

Other than that the engine has been comming along …

An Update!

Posted by surface on May 7, 2006, 1:19 p.m.

…look at my engine's new screenie!

It's kinda blurry, I had to resize it on photobucket.

Now your probably thinking, "This looks almost like the other screenie". Well it's not. I've added a bunch of new features, you just can't see all of them! I did add in ladders, which …

Some Thoughts

Posted by surface on May 4, 2006, 8:11 p.m.

First blog entry so I figure I'll make it worth reading…

Currently I'm working on a platform engine for a future game. It's turning out pretty good (better than previous attempts). I've got the weapon selection and ammunition coded and am now working on a depth system. The idea behind …