Facility B 3D

Posted by tijitdamijit on Oct. 17, 2007, 7:40 p.m.

Heya guys, anyone who's played my games is probably familiar with Facility B: The Birth of Pyre.

It was basically a 'prequel' to Ergo's Pyre games, it was based in "Facility B" of the Experimental Weapons Division (EWD) and was about an attack on the facility by a bunch of random demon/aliens (none of that was really explained that well) that wielded Pulse Vortex Rifles, Chainsaws, Tarantula-bot guns, Bladerangs, not to mention the other creatures and robots including the drones and flaming skulls that floated around.

So, seeing as it was probably the best game I ever created, I thought a sequel/remake was in order. Seeing as now I have a clan who joined wanting to make 3D games, hell why not a 3D remake of the game?

Without using external dlls and such, only GML, it's probably the most technologically advanced 3D GM game out there. It contains real-time lighting and shadows, including a Bloom effect on the walls floor and ceiling, real time decals, including bullets, blood, and scorch marks, and real time refraction and some impressive-looking visual effects, this may well be what Clan Anticivilian will be remembered for. The game itself has only been in development for a couple of months (as opposed to anticitizen, which has been going for 1.5 years and now we're all sick of it), but the game will be ready for a release very soon.

K, now there will be a lot exposition of story points than in the 2D game. For example, not many people would have realised that the facility is underground, so the very first scene is the character going down a lift, with the intercom telling you name, where you are etc. so people who don't read the long explanations about a game actually know a little about what's going on.

The game will be released Lucas style, episodic content ftw! Three different chapters of intense combat. Then at the end we (Clan Anticivilian) will release a 'Box Set' edition, which'll contain the three chapters, perhaps a multiplayer component to the game, and a demo for some other game.

You guys won't forgive me if I don't post up some screenshots, so here ya go:

http://64digits.com/users/tijitdamijit/facb_shot2.PNG

http://64digits.com/users/tijitdamijit/facb_shot3.PNG

http://64digits.com/users/tijitdamijit/facb_shot4.PNG

And a gameplay video as well:

http://64digits.com/users/tijitdamijit/facb_video1.zip

Well, comments?

Comments

Mush 17 years, 1 month ago

That was an awesome video =0 !

JID 17 years, 1 month ago

Looks awesome! Do you want beta testers?

Joseph 17 years, 1 month ago

does this have the physics engine as well? when can we play your games?!

it wasn't bad. not that good, but not that bad. needs better textures and a better explosion. also, if you use physics, set up a character model to walk and then set up a character model the same way but as a ragdoll, so when it falls, it falls, it doesnt slowly lean over. the flashlight effect is kind of fake too. it would get less visible the further away it is. right now you're using a light function at the mouse position so it hits a wall and looks like a flashlight. not a bad idea, but a bad effect.

tijitdamijit 17 years, 1 month ago

@AtomicMushroom:

Thanks!

@JID:

Yes, actually, but not at the moment.

I already have some people who I rely on to give feedback on my games, but the more people to critique it before reaches the public the better.

@Joseph:

This game doesn't contain physics, simply due to the fact that there is only so much GM's engine can handle. The flashlight does need improving, I agree with you, but there are other things that need focusing on more. The explosion and the NPC dying effect are also temp effects.

Regarding your question of when you get to play my games, I'll give you the beta as well when it's finished, if you want a copy.

jsorgeagames 17 years, 1 month ago

George: Search google for Art of Illusion. It's a really simple 3d modeler, all free.

tijitdamijit 17 years, 1 month ago

@George:

We do use anim8or to model stuff, but we export them to .obj format, and use Marzipan to export them to GM model files.